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Need some help with porting Beta CNZ tiles

#1 User is offline Wyvernlord 

Posted 28 November 2003 - 01:50 PM

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Does anyone here know how to port the CNZ tiles from the beta and into the final? I perfer the beta tiles over the final ones so if anyone knows please describe how this is done. I would greatly appreciate it.

#2 User is offline Rika Chou 

Posted 28 November 2003 - 04:00 PM

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Transfer the 8x8 tiles and 16x16, 128x128 mappings from one ROM to another. Using Hex, or SonED could probobly do it as well.

#3 User is offline Wyvernlord 

Posted 28 November 2003 - 04:34 PM

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What are the hex addresses for the CNZ tiles in the beta and final?

#4 User is offline Rika Chou 

Posted 28 November 2003 - 05:19 PM

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CNZ Beta:
8x8 art tiles: A8B6A
16x16 mappings: AB5CA
128x128 mappings : AF026

CNZ Final:
8x8 art tiles: B0894
16x16 mappings: B2CF4
128x128 mappings : (not sure, just rip from save state)

#5 User is offline Hivebrain 

Posted 29 November 2003 - 01:22 PM

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Don't forget, the two games use different compression formats, so you can't just copy & paste.

Beta:
8x8 - Nemesis comp.
16x16 - uncompressed
128x128 - Kosinski comp.

Final:
All - Kosinski comp.

#6 User is offline Wyvernlord 

Posted 30 November 2003 - 12:22 PM

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Ok, Now once these tiles are all uncompressed, I could copy and paste them like normal?

#7 *BombwithNapalm*

Posted 30 November 2003 - 02:25 PM

wow thanks I was thinking about that for a while as well

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