Does anyone here know how to port the CNZ tiles from the beta and into the final? I perfer the beta tiles over the final ones so if anyone knows please describe how this is done. I would greatly appreciate it.
Page 1 of 1
Need some help with porting Beta CNZ tiles
#2
Posted 28 November 2003 - 04:00 PM
Transfer the 8x8 tiles and 16x16, 128x128 mappings from one ROM to another. Using Hex, or SonED could probobly do it as well.
#3
Posted 28 November 2003 - 04:34 PM
What are the hex addresses for the CNZ tiles in the beta and final?
#4
Posted 28 November 2003 - 05:19 PM
CNZ Beta:
8x8 art tiles: A8B6A
16x16 mappings: AB5CA
128x128 mappings : AF026
CNZ Final:
8x8 art tiles: B0894
16x16 mappings: B2CF4
128x128 mappings : (not sure, just rip from save state)
8x8 art tiles: A8B6A
16x16 mappings: AB5CA
128x128 mappings : AF026
CNZ Final:
8x8 art tiles: B0894
16x16 mappings: B2CF4
128x128 mappings : (not sure, just rip from save state)
#5
Posted 29 November 2003 - 01:22 PM
Don't forget, the two games use different compression formats, so you can't just copy & paste.
Beta:
8x8 - Nemesis comp.
16x16 - uncompressed
128x128 - Kosinski comp.
Final:
All - Kosinski comp.
Beta:
8x8 - Nemesis comp.
16x16 - uncompressed
128x128 - Kosinski comp.
Final:
All - Kosinski comp.
#6
Posted 30 November 2003 - 12:22 PM
Ok, Now once these tiles are all uncompressed, I could copy and paste them like normal?
#7 *BombwithNapalm*
Posted 30 November 2003 - 02:25 PM
wow thanks I was thinking about that for a while as well
Page 1 of 1


00