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R2 - The Lost Level From Sonic CD What really happened...

#31 User is offline Phos 

Posted 01 August 2008 - 10:48 AM

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Can't find a good example, this music, right? Those aren't Seagulls.

#32 User is offline Polygon Jim 

Posted 01 August 2008 - 11:28 AM

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It's birds.

#33 User is offline Master Emerald 

Posted 01 August 2008 - 03:39 PM

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That music for me can be the Good Future of R2 .... And about Mercury Mines ... Wasn't it only in a hack done by Nemesis?

#34 User is offline Shade 

Posted 02 August 2008 - 03:08 AM

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Yeah, no, living in the Bay Area, I hear seagulls everyday. Those aren't seagulls. Just birds.

Which would be suited to a jungle/abandoned ruins level.

And even if they WERE seagulls: so what?
This post has been edited by Shade: 02 August 2008 - 03:09 AM

#35 User is offline Tweaker 

Posted 02 August 2008 - 03:22 AM

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The idea is that the song has sound effects of birds and running water, which really fits exactly what the song is named after—Little Planet. If you take a look at the image of Little Planet from the D.A. Garden, it shows that the Little Planet has a very upbeat, surreal, peaceful feel to it which the song perfectly represents, in my opinion.

Of course, musical interpretation is pretty subjective, but I don't think the song was meant for anything other than what it's used for. After all, R2 was scrapped rather early on—perhaps even before music could be made for it! And remember, it was never shipped in any public demo of the game, either, so the chances of seeing what little was done with are pretty slim.

It sucks that the level is so elusive, but there you go. :\

#36 User is offline Master Emerald 

Posted 02 August 2008 - 05:52 AM

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Quote

After all, R2 was scrapped rather early on—perhaps even before music could be made for it! And remember, it was never shipped in any public demo of the game, either, so the chances of seeing what little was done with are pretty slim.


Was there any earlier screenshot of a Sonic CD Proto?

I only can find some that appear to be mock-ups:

Posted Image
Posted Image
Posted Image
Posted Image

#37 User is offline Jayextee 

Posted 02 August 2008 - 06:01 AM

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QUOTE (Master Emerald @ Aug 2 2008, 11:52 AM) [post="213195"]Posted Image[/quote]

WTF this is neat. A bonus stage which appears to be two mode-7 rotating planes (And some gambling element, as the '777' would show) and Sonic appearing to either be doing something like Sonic & Tails' Strike Dash, having a new invincibility (Or similar) power up or an alternate time travel effect.

Interesting.

#38 User is offline Flygon 

Posted 02 August 2008 - 07:09 AM

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Quote

Posted Image

Any chance of a translation? The only part I can understand is the Mega CD parts.

#39 User is offline Squints 

Posted 02 August 2008 - 08:45 AM

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The bonus stage picture looks to me like it's just an updated version of the Sonic 1 special stage, but with two "tiers" (with probably some sort of bumper object for moving between them) and a slot-machine mechanic that probably just handed out free rings and/or lives or something like that. If you look close, in the bottom right there's a block with what appears to be a U on it—like the "Up" blocks from Sonic 1—and on the very edge in the top left there's a R block. Given how much this game was inspired by Sonic 1 in other respects (sprite set, level design themes, etc.), that would make sense, no?

#40 User is offline Master Emerald 

Posted 02 August 2008 - 08:51 AM

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Did you notice that Colision Chaos is called "The Miracle Planet"?

OFF TOPIC:

I had nothing to do so I make this "Credits medley"

#41 User is offline FinalBeyond 

Posted 02 August 2008 - 09:58 AM

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The Miracle Planet name is interesting in that the Fleetway comics actually gave that name to the Little Planet as a whole.

#42 User is offline ICEknight 

Posted 02 August 2008 - 10:22 AM

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View PostMaster Emerald, on Aug 2 2008, 05:52 AM, said:

Posted Image
I remember this being posted a while ago. The lower screenshot shows a similar "warp" effect to the one I found in Sonic 1, back in the day.
This post has been edited by ICEknight: 02 August 2008 - 10:22 AM

#43 User is offline Master Emerald 

Posted 02 August 2008 - 10:37 AM

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Quote

So they're saying SEGA is going to rework the game entirely while showing screens that don't differ from the final version... I bet SEGA just told them to say that only because they were planning to change the US soundtrack.


The Special Stage was re-done, all the early proto shots have different BGs and completely different zone names. It's not a complete redevelopment but you have to agree that the beta pictures are different from the final ...

About R2... I wonder why we only have Palmtree Panic, Special Stage and Collision Chaos screenshots/mock-ups ... where is R2?

#44 User is offline Overlord 

Posted 02 August 2008 - 02:01 PM

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It probably didn't even get that far.

#45 User is offline Master Emerald 

Posted 02 August 2008 - 02:21 PM

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Quote

It probably didn't even get that far.


I don't think so since it was removed from the game structure. If it was scrapped so early we would not have the lack of R2, Collision Chaos could have been renamed to R2, Tidal Tempest to R3 ... etc.. I mean that it was implemented, so why don't we have mock-ups?

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