Sonic and Sega Retro Message Board: PROSONIC IS NOW OPEN SOURCE - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 36 Pages +
  • ◄ First
  • 34
  • 35
  • 36
    Locked
    Locked Forum

PROSONIC IS NOW OPEN SOURCE The ProSonic Engine topic

#526 User is offline saxman 

Posted 22 October 2010 - 04:14 PM

  • Oldbie
  • Posts: 2625
  • Joined: 08-April 04
  • Gender:Male
  • Location:United States of America
  • Wiki edits:136
Some more archaic ProSonic stuff has been uncovered.

I found a 256MB flash drive I lost over a year ago (perhaps even over 2 years ago). It didn't have a whole lot I really wanted, but I found a few gems that were special to me relating to ProSonic's long development. There are a series of backups I made that were never available on my desktop computer I used to development the engine. So in the interest of making my ProSonic backup catalog more complete, I have uploaded three new backups that were previously not available, two of which are the earliest backups to date:

Jan 1, 2006:
http://www.4shared.com/file/gMhbLmzd/010106.html

Jan 2, 2006:
http://www.4shared.com/file/RFqmYcSM/010206.html

Mar 4, 2006:
http://www.4shared.com/file/IS1ufiE7/030406.html

There's nothing to show off that will wow anyone. This is really a "for me" kind of thing. It's special to me because I worked on the engine for so long, so it's always a fascination to myself when I see where it was in the beginning and where it ended up on the last build. I know there have been a couple people interested in the catalog of backups I put up online, so I felt I should make it noteworthy to those people who may want to add to their collection. Since the engine was developed for DOS in the beginning, you might want to keep DOSBox handy.

To give you an idea where these backups stand in the ProSonic development timeline, I started ProSonic on Dec 15, 2005. The first two backups are just a few weeks after that date. It was specifically being developed for a game to be called "Tails' Chaos Syndrome" which was obviously cancelled.

On another note, my flash drive contains backups for Feb 2 and Feb 7 of 2006, but I was unsuccessful in getting either of these backups to work. As a general rule that I like to follow, if I can't get the engine to at least run for a couple of seconds, I don't bother uploading it because it really isn't of any value to me, so I know it won't be for you either.

And of course you can still download the many other backups I have online at http://prosonic.4shared.com/ ranging from 2006 all the way to 2009.

Here are a couple of snapshots also found on my flash drive from various builds:

Tails' Chaos Syndrom level design:
http://i625.photobucket.com/albums/tt338/s...727/dumpold.gif

EHZ import A:
http://i625.photobucket.com/albums/tt338/saxman727/dump3.gif

EHZ import B:
http://i625.photobucket.com/albums/tt338/saxman727/dump2.gif

CNZ import:
http://i625.photobucket.com/albums/tt338/saxman727/dump1.gif

First attempt at a scripting language:
http://i625.photobucket.com/albums/tt338/s...n727/script.gif

Level importer:
http://i625.photobucket.com/albums/tt338/saxman727/limp.gif

Tile importer:
http://i625.photobucket.com/albums/tt338/s...n727/eztile.gif

Blockmap editor:
http://i625.photobucket.com/albums/tt338/saxman727/block.gif

Collision editor:
http://i625.photobucket.com/albums/tt338/s...727/collide.gif

Object layout editor:
http://i625.photobucket.com/albums/tt338/s...n727/object.gif
This post has been edited by saxman: 22 October 2010 - 04:22 PM

  • 36 Pages +
  • ◄ First
  • 34
  • 35
  • 36
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users