PROSONIC IS NOW OPEN SOURCE The ProSonic Engine topic
#16
Posted 17 July 2008 - 01:27 AM
Hell, I've been waiting for this for years! Last time I tried to make a fangame, it didn't turn out so well.
#18
Posted 17 July 2008 - 06:14 AM
If this is no-I'm stupid-ob-friendly enough, I might make my Sonic MD in ProSonic. You first have to convince me that that's a wise thing to do though!
EDIT: Wait, if I didn't make it a Mega Drive hack, how could I still call it Sonic MD?! Unexpected troubles lie ahead!
EDIT: Wait, if I didn't make it a Mega Drive hack, how could I still call it Sonic MD?! Unexpected troubles lie ahead!
This post has been edited by P.P.A.: 17 July 2008 - 06:17 AM
#21
Posted 17 July 2008 - 01:50 PM
Only issue is with renaming the engine. It'll most likely be named the Blast Engine. Anyone strongly opposed? There will be a "blast mode" also, which is in part why I am warming up to Blast Engine. Plus, it allows me to keep that "PS" logo (because it looks like a B too).
#22
Posted 17 July 2008 - 01:54 PM
I strongly believe ProSonic is the best name for the engine that you came up with—everything else sounds more or less tacky. If you have to rename the engine no matter what, then I guess that's what you have to do, but I don't think you'll get as strong a response as you would with the "ProSonic" moniker.
#23
Posted 17 July 2008 - 03:11 PM
Tweaker, on Jul 17 2008, 02:54 PM, said:
I strongly believe ProSonic is the best name for the engine that you came up with—everything else sounds more or less tacky. If you have to rename the engine no matter what, then I guess that's what you have to do, but I don't think you'll get as strong a response as you would with the "ProSonic" moniker.
Seconded. I can't think of any name that aren't tacky, PS is the best name for the engine IMO.
#24
Posted 17 July 2008 - 03:19 PM
I would be strongly interrested, since Brunni and I are having some difficulties of restrictions and time with the gba engine we're making, so it would be a great solution for us.
#25
Posted 17 July 2008 - 03:31 PM
jman2050, on Jul 16 2008, 08:17 PM, said:
That's a tad on the pretentious side, don't you think?
"Ambitious" is the word you're looking for.
Anyway, this just might be the incentive I need to start working on my art again, though I'd only wind up running into a dead end sooner or later when it comes to actually developing a game. Glad to see this project still alive, though!
#26
Posted 17 July 2008 - 04:01 PM
Ritz, on Jul 17 2008, 04:31 PM, said:
jman2050, on Jul 16 2008, 08:17 PM, said:
That's a tad on the pretentious side, don't you think?
"Ambitious" is the word you're looking for.
Anyway, this just might be the incentive I need to start working on my art again, though I'd only wind up running into a dead end sooner or later when it comes to actually developing a game. Glad to see this project still alive, though!
Nothing wrong with being ambitious, but you have to crawl before you can walk. Want ProSonic to be the de facto standard? Then you better have some patience and hope because it's not going to happen any time soon. It took years for extensive ASM hacking to gain actual ground in the community after the first Sonic 1 disassembly was released. Some might argue we still aren't quite there. Even in this case, it's not like saxman has a monopoly on accurate Sonic engines made for personal computer platforms. The community will ultimately decide what succeeds in the end. Point is, I guess, I've learned from personal experience that you should only set certain goals and expectations when there are reasonable indications that said expectations can actually be met. Moreso when these expectations rely on the actions of others. For ProSonic, like everything else just starting out, it's way too early for that.
All being said, I'm cautiously optimistic regarding what you may have in store.
#27
Posted 17 July 2008 - 05:33 PM
The reason it took years for ASM to come into it's own, I'd think, is because of the especially steep learning curve- the learning curve of hacking in general isn't all that forgiving, in my experience. The difference here is that ProSonic is being built from the ground up with the intent of being the most accessible and accurate means of creating Sonic games available. It's hardly fair to claim that his expectations aren't reasonable when he's catering to two already established facets of the community; even if the hackers won't swallow their pride long enough to give it a shot, the fangamers will undoubtedly lap this shit up in the end so long as it's more functional than Gamemaker, and that's not exactly the loftiest goal to surpass!
This post has been edited by Ritz: 17 July 2008 - 05:33 PM
#28
Posted 17 July 2008 - 06:02 PM
Tweaker, on Jul 17 2008, 11:54 AM, said:
I strongly believe ProSonic is the best name for the engine that you came up with—everything else sounds more or less tacky. If you have to rename the engine no matter what, then I guess that's what you have to do, but I don't think you'll get as strong a response as you would with the "ProSonic" moniker.
ProSonic sounds eh.
Blast Engine sounds FUCK YEAH! BLAST PROCESSING!
This post has been edited by Chimpo: 17 July 2008 - 06:02 PM
#29
Posted 17 July 2008 - 06:53 PM
Ritz, on Jul 17 2008, 06:33 PM, said:
The reason it took years for ASM to come into it's own, I'd think, is because of the especially steep learning curve- the learning curve of hacking in general isn't all that forgiving, in my experience. The difference here is that ProSonic is being built from the ground up with the intent of being the most accessible and accurate means of creating Sonic games available. It's hardly fair to claim that his expectations aren't reasonable when he's catering to two already established facets of the community; even if the hackers won't swallow their pride long enough to give it a shot, the fangamers will undoubtedly lap this shit up in the end so long as it's more functional than Gamemaker, and that's not exactly the loftiest goal to surpass!
But this is what happens with every sort of game making tool out there. It's gonna take time for the program's worth to manifest itself in the results, and until then it's mostly a crapshoot. Tracking the progress of several different game creation utilities (and working on one currently), both popular and otherwise, tells me this is true.
#30
Posted 17 July 2008 - 07:30 PM
I like the title ProSonic, but damn if Blast Engine doesn't bring back some wonderful memories. Don't name it Xtreme Engine or it'll get canned.
Also, I could test it on wine, but I'm sure you'll wait until you've got a release candidate.
Also, I could test it on wine, but I'm sure you'll wait until you've got a release candidate.

00