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General Project Screenshot/Video Thread

#4306 User is offline Tiller 

Posted 17 July 2015 - 11:17 PM

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  • Project:HDK & World Runner

View PostDark Sonic, on 05 July 2015 - 03:00 PM, said:

I propose this be done for every 3D Sonic game ever made. Take the original and shoehorn it into Unity in an attempt to take out all the bugs and bullshit present thanks to Sonic Team's crack team of coders.


Eh. I think many of 3D games are weak from a design perspective. With significant changes I think, say, something like Lost World would shine. Just look at the new hacking vids making the rounds. Just changing the stages to look like it has some semblance of traditional level design makes the game look a hell of a lot better than it appears. While I appreciate the sheer dedication of reverse engineering Sonic 2006 accurately and leaving out the technical mess, I'm not so sure a bug free 2006 would save any of the design decisions that define the game. You still have atrocious character physics, a repertoire of completely useless moves, generic platformer level design where the only fitting Sonic parts are scripted, and junk like the useless energy meter. It seems they're keeping the physics intact and accurate as possible so it doesn't look like they're improving it beyond making it actually work this time around. I would say the same with Sonic Boom:RoL and it's hilarious charade of technical problems. Fixing them still wouldn't give the game enough leverage to stand on its own.

I don't really know if I have room to talk since I'm with the HDK fellows attempting to do something very similar only with the Sonic Adventures. Maybe their 2006 is our Adventure era and we just can't see eye to eye. We feel the Adventures had something working, but completely missed its potential due to the tech and sporadic design focus. But I think where the difference lies is that we think we know the weaknesses Adventure era, of what needs addressed, changed, or worked around. What we have envisioned is to build a brand new experience based on what we think worked, dropping what didn't, and season it with our own ideas and additions. We aren't sprucing up the originals, we want to make new things based on the best parts of how they played.

Speaking of HDK here is an update: Today I learned that simulating physics + character movement component = not how to physics.

Spoiler

Spoiler

Spoiler

This post has been edited by Tiller: 17 July 2015 - 11:33 PM

#4307 User is offline BlazeHedgehog 

Posted 18 July 2015 - 01:35 AM

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View PostTiller, on 17 July 2015 - 11:17 PM, said:

Speaking of HDK here is an update: Today I learned that simulating physics + character movement component = not how to physics.

Spoiler

Spoiler

Spoiler



I dunno, I think that's pretty awesome.

#4308 User is offline Atendega 

Posted 18 July 2015 - 08:13 AM

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View PostTiller, on 17 July 2015 - 11:17 PM, said:

generic platformer level design


I am personally of the opinion that Sonic 06's level design is the best of all the Adventure style games. I also like the moveset and general design of Sonic 06, but opinions are opinions.

Also, those HDK physics are flawless.

#4309 User is offline Strife 

Posted 18 July 2015 - 10:42 AM

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View PostTiller, on 17 July 2015 - 11:17 PM, said:

Spoiler

Spoiler



I would love to see Sonic revert to those kinds of physics whenever he loses his rings or dies. Then getting hit at high speeds wouldn't be nearly as annoying since you wouldn't come to a standstill. :v:

#4310 User is offline Dark Sonic 

Posted 18 July 2015 - 11:32 AM

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View Postsnkenjoi, on 17 July 2015 - 07:43 PM, said:

Posted Image

Oh god that masochistic Sonic Boom hack is returning?

#4311 User is offline Tiller 

Posted 18 July 2015 - 07:59 PM

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View PostStrife, on 18 July 2015 - 10:42 AM, said:

I would love to see Sonic revert to those kinds of physics whenever he loses his rings or dies. Then getting hit at high speeds wouldn't be nearly as annoying since you wouldn't come to a standstill. :v:


That's actually filed away in the "cool shit we should try" folder for wherever the World Runner project goes. There's actually a lot of thought put into it, including how how rings spill and a quick recovery tech, but it's only an idea at the moment. Before we start experimenting too heavily we want to reverse engineer some of the movement of the Sonic Adventures and use them as guidelines.

#4312 User is offline Ritz 

Posted 22 July 2015 - 02:07 PM

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View PostNeoFusionBox, on 16 July 2015 - 03:28 PM, said:


The old layout from SHC2014 wasn't good to me, and I thought it could be better, then I decided redo some section and do new paths to make layout more explorative to incentive to find some rewards like, hidden Giant Rings and some monitors or whatever. When I finally finished the layout, I decided post a video in Youtube with both of acts (in fact, I had already posted the video two months ago, I was busy with other things and with a bit of laziness, I apologize). I thought I might show it there.

Feel free to suggest and feedback!

I'd forgotten how hungry I've been all these years for a solid S3K level hack. Love the layout, great use of all the gimmicks they never got much mileage out of in the original, keep doing that. It's all crammed into the second act though- technical limitations keeping you from expanding on the first? Ideally you could spread it out so that the spike logs and falling logs could be given some more screentime too.

What other level hacks have there been recently? I'm out of the loop.
This post has been edited by Ritz: 22 July 2015 - 02:10 PM

#4313 User is offline NeoFusionBox 

Posted 22 July 2015 - 07:58 PM

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I'd like to spread it, but since I have to respect Knuckles' routines, and when I made my first attempted to work with this layout, I made a big mess, with a lot of chunks in wrong place, linear paths, a nightmare. Then I practically had to improvise everything to fix these kind of things and it took to be tidied (but fortunately got success).

View PostRitz, on 22 July 2015 - 02:07 PM, said:

What other level hacks have there been recently? I'm out of the loop.

Isn't first time I show my hack here, I've posted some time ago a video of my Ice Cap Act 2 layout.

I plan to show more stuff here, or I'll post more videos / screenshots, or I'll post a topic.

Thanks for the feedback, I'm really glad you like it.
This post has been edited by NeoFusionBox: Yesterday, 11:31 AM

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