General Project Screenshot/Video Thread
#4292
Posted 29 June 2015 - 03:30 AM
#4293
Posted 29 June 2015 - 04:07 PM
...Also agreeing with getting rid of the gratuitous Engurishu. I know there's giving it your own flair, but...
At least the level looks nice!!
#4294
Posted 05 July 2015 - 03:00 PM
This is kind of cool. While running around youtube I happened to come across this and another video made by this guy. At first I thought he was hacking the original game or something (the other video is a test of Kingdom Valley so it's not entirely off base to think that), but it actually appears to be a rather ambitious remake of Sonic 06. I noticed something was off when it didn't seem to play like complete garbage.
This I'm curious about. While I'll at least applaud Briannuu for his attempt at 06 Generations, that's putting a square peg through a round hole. This however allows for the original game's designs with the engine built around it, fixing some of the glaring issues in the process.
EDIT: Apparently this was originally a project in BlitzSonic that was moved to Unity around 1/1/2015. Looking forward to seeing more of this.
I propose this be done for every 3D Sonic game ever made. Take the original and shoehorn it into Unity in an attempt to take out all the bugs and bullshit present thanks to Sonic Team's crack team of coders.
#4295
Posted 05 July 2015 - 04:25 PM
#4296
Posted 05 July 2015 - 07:48 PM
Dark Sonic, on 05 July 2015 - 03:00 PM, said:
Would Sonic Adventure (the first one) be the one exception to this? Or does this mass amount of bugs date back even to the first 3D games made with Sonic? :V
Generally, though, yes I agree with this. Honestly, I just want Secret Rings remade to actually be a bearable game.
#4297
Posted 05 July 2015 - 08:15 PM
Dark Sonic, on 05 July 2015 - 03:00 PM, said:
ThomasSpeedrunner, on 05 July 2015 - 07:48 PM, said:
See, I don't get this. Barring a couple of extreme examples (I'll just say 2006 and 2014 and leave it there), bugs in Sonic games have generally been reducing as time goes on, not increasing.
If you were to count the number of bugs in Unleashed, Colours, Generations, or Lost World, you'd probably struggle to get into double figures.
If you were to do the same in Adventure, it's non-trivial but easily doable.
If you were to do so for Sonic 3 & Knuckles, you'd be there for hours.
#4298
Posted 05 July 2015 - 08:16 PM
Come to think of it Lost World would be a lot more fun if the bosses were just flat out removed...
ThomasSpeedrunner, on 05 July 2015 - 07:48 PM, said:
Dark Sonic, on 05 July 2015 - 03:00 PM, said:
Would Sonic Adventure (the first one) be the one exception to this? Or does this mass amount of bugs date back even to the first 3D games made with Sonic? :V
Generally, though, yes I agree with this. Honestly, I just want Secret Rings remade to actually be a bearable game.
Ooohh no that would be part of the bundle. Besides who wouldn't want to see a revamped SA1 that's not SADX?
#4299
Posted 05 July 2015 - 09:10 PM
Dark Sonic, on 05 July 2015 - 08:16 PM, said:
It'd be a shame to lose Gamma and his story, but if that leaves more room for the remaining 4 characters to have a more polished experience, I reckon it's a noble sacrifice. I imagine that a lot of his story elements could be merged with Amy to give her gameplay more content; Maybe get rid of ZERO entirely and just have Gamma kidnap her for the bird.
In any case, I could totally dig a remake of SA1/DX since it's definitely aged the worst out of the 3D Sonics, which is a shame since it's my favorite out of that era. Retain the Dreamcast version's character designs while upgrading all the models, textures and animations in Unity, make every stage playable as every character, and you'd have something pretty magical.
#4300
Posted 05 July 2015 - 09:58 PM
ThomasSpeedrunner, on 05 July 2015 - 07:48 PM, said:
Dark Sonic, on 05 July 2015 - 03:00 PM, said:
Would Sonic Adventure (the first one) be the one exception to this? Or does this mass amount of bugs date back even to the first 3D games made with Sonic? :V
Generally, though, yes I agree with this. Honestly, I just want Secret Rings remade to actually be a bearable game.
A lot of bugs in Sonic Adventure you have to go out of your way to encounter, but they ironically add to the fun of the game.
For Secret Rings, all I ask for is a way to play the game with a controller/gamepad.
#4301
Posted 06 July 2015 - 04:23 AM
The best part of them is already perfect.
#4303
Posted 08 July 2015 - 04:00 PM
Good evening.
#4304
Posted 16 July 2015 - 03:28 PM
InvisibleUp, on 12 May 2015 - 05:19 PM, said:
Probably the most important thing you could do it make the text work with the background. Right now you've just got the left row crossing that black border and it just looks weird. I'd flip around the levels and the act/player selections so that the levels are all over top the white section and the player/act selection in the black part. Sorta like this: (Also messed with the palette a little. More desaturated.)

Now I'm going to get a bit radical here. We're talking minor ASM tweaks here. (Swap the palette/possibly art that's loaded when you switch characters.) Not saying that you need to (or even can) follow this advice, but I think it'd be neat if you could pull it off.
Make the characters in the background silhouettes, except the one that's selected. That way you both have increased readability of the text and an easy way to tell who you're playing as.
Here's some examples of what I'm talking about:



You could even experiment with color, too.

Just throwing some ideas out there. Hopefully it'll steer you in the right direction.
I'm sorry for quote a old post, but that's for a good reason I suppose.
By the way, I like your idea, it's very good! Though, I've used other base to work with this, instead of "illuminate" characters where you select it, I decided work with colorswhen you select them, here's the video on how it works:
I'm not sure if Knuckles' palette is 100% fine, if someone want suggest something...
Also, I still have more updates from my hack:
The old layout from SHC2014 wasn't good to me, and I thought it could be better, then I decided redo some section and do new paths to make layout more explorative to incentive to find some rewards like, hidden Giant Rings and some monitors or whatever. When I finally finished the layout, I decided post a video in Youtube with both of acts (in fact, I had already posted the video two months ago, I was busy with other things and with a bit of laziness, I apologize). I thought I might show it there.
Feel free to suggest and feedback!
P.S: About Neo Green Hill port, this is a old version, I've updated this one already, if I got accepted here, I maybe show it here.
EDIT: I don't know what's happened here, the videos simply disappeared for some weird reason. Fixed it.

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