Dark Sonic, on 05 July 2015 - 03:00 PM, said:
I propose this be done for every 3D Sonic game ever made. Take the original and shoehorn it into Unity in an attempt to take out all the bugs and bullshit present thanks to Sonic Team's crack team of coders.
Eh. I think many of 3D games are weak from a design perspective. With significant changes I think, say, something like Lost World would shine. Just look at the new hacking vids making the rounds. Just changing the stages to look like it has some semblance of traditional level design makes the game look a hell of a lot better than it appears. While I appreciate the sheer dedication of reverse engineering Sonic 2006 accurately and leaving out the technical mess, I'm not so sure a bug free 2006 would save any of the design decisions that define the game. You still have atrocious character physics, a repertoire of completely useless moves, generic platformer level design where the only fitting Sonic parts are scripted, and junk like the useless energy meter. It seems they're keeping the physics intact and accurate as possible so it doesn't look like they're improving it beyond making it actually work this time around. I would say the same with Sonic Boom:RoL and it's hilarious charade of technical problems. Fixing them still wouldn't give the game enough leverage to stand on its own.
I don't really know if I have room to talk since I'm with the HDK fellows attempting to do something very similar only with the Sonic Adventures. Maybe their 2006 is our Adventure era and we just can't see eye to eye. We feel the Adventures had something working, but completely missed its potential due to the tech and sporadic design focus. But I think where the difference lies is that we think we know the weaknesses Adventure era, of what needs addressed, changed, or worked around. What we have envisioned is to build a brand new experience based on what we think worked, dropping what didn't, and season it with our own ideas and additions. We aren't sprucing up the originals, we want to make new things based on the best parts of how they played.
Speaking of HDK here is an update: Today I learned that simulating physics + character movement component = not how to physics.
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This post has been edited by Tiller: 17 July 2015 - 11:33 PM

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