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Sonic AX Newbie's Sonic 1 Hack (ConCrit Needed)

#1 User is offline LordOfSquad 

  Posted 30 May 2008 - 10:08 PM

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So, this is your typical Sonic 1 hack. Boring and plain, being made mainly for my own entertainment. However, I might feel compelled to share it if interest is high enough.Planned Features:-New Palettes-New Layouts (Special Stages Included)-Remixed SongsWishful Features (Which I will only put in if I eventually get the know-how. Help in these fields would be appreciated. =D):-Minor ASM (Spindash, etc)-Compressed Art (Courtesy of SCAA)Without further ado, screenshots:Plush Plains Zone:Posted ImagePosted ImagePosted ImageProgress on this level is going along nicely, but isn't Green Hill always that way?Snowpeak Shrine Zone:Posted ImagePosted ImageSadly, this level is absolutely fucked at the moment. Marble is harder to edit than I thought it would be.Roundbout Rapture Zone:Posted ImagePosted ImagePosted ImageI don't have any of this zone's layout done, but the pallet looks nice, wouldn't you agree?Anyway, I would really like some feedback/assistance with this project. I've always wanted to make a great Sonic hack. Thanks for taking the time to check my hack out!
This post has been edited by LordOfSquad: 19 June 2008 - 01:43 PM

#2 User is offline Thorn 

Posted 30 May 2008 - 10:36 PM

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The Green Hill palette strikes me as way too bright. In my opinion, Sonic 2 SMTP barely pulls off a green-soiled level, and this isn't doing any better. The Marble palette is great; it just needs the "indoor" bricks' colors tweaked to contrast a bit more. I'd have to see Spring Yard in action before I knew how that'd do.

There's not much more I can comment on from still shots. Only thing I'd like to add would be that if you could press enter after a zone name or a screen, it'd do my eyes a favor. Show us the hack in motion and we'll be able to say a lot more. :P

#3 User is offline LordOfSquad 

Posted 30 May 2008 - 10:43 PM

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I would love to make a video of the game in motion, but I can't find a working version of Gens Movie. If someone can supply, I'd be more than happy to make a video.

I'll also be sure to tweak the pallets. Now that you mention it, I do need to make PPZ's pallet alot darker, or do something with it that will make it look more unique next to S2 SMTP. Anyway, thanks very much!

#4 User is offline Thorn 

Posted 30 May 2008 - 10:46 PM

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For finding things for Sonic modding, our wiki is your friend.

#5 User is offline Ayla 

Posted 31 May 2008 - 01:21 AM

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In all honesty, I can't handle all the green. For a first hack, though, it seems like a fairly straightforward, simple beginning. =)

#6 User is offline LordOfSquad 

Posted 31 May 2008 - 02:06 AM

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Made some pallet tweaks.

Posted Image

Introducing PPZ's new pallet. I can't say that it's perfect, as it's far from it. I'd like to think that it's an improvement though. What do you think? Is it a step in the right direction?

Posted Image

And this is just showing off a tweak I made to the indoor pallet. Hopefully tomorrow I'll be able to fix this level's layout, and get Gens Movie working. As always, feedback is encouraged!

#7 User is offline Ayla 

Posted 31 May 2008 - 02:13 AM

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the dark sky in GHZ goes much better with the green palette. That's not nearly as jarring.

#8 User is offline DalekSam 

Posted 31 May 2008 - 03:28 AM

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View PostAyla, on May 31 2008, 08:13 AM, said:

the dark sky in GHZ goes much better with the green palette. That's not nearly as jarring.

Come on, the grass looks as if someone took a shit all over it.

SSZ's pallete looks cool. Also, it's nice to see someone using the SCD/S3D naming scheme.

#9 User is offline MoDule 

Posted 31 May 2008 - 03:33 AM

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Maybe you could add some variation to the grass so it's not the same color as the ground? Add some yellow or blue.

RRZ looks nice. Has sort of a Stardust Speedway BF vibe.

#10 User is offline Oerg866 

Posted 31 May 2008 - 04:22 AM

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That Marble Zone pallette looks freaking AWESOME :(

#11 User is offline ZFG 

Posted 31 May 2008 - 08:23 AM

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I agree with Oerg866, the palette is awesome ;) Looking forward to it.

#12 User is offline LordOfSquad 

Posted 05 June 2008 - 06:36 PM

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Posted Image
Posted Image

From that bright monstrosity to the new lush look. That's how far a little help can go. Thanks!

Anyway, I haven't been working on this much, but I'll resume work this weekend.

#13 User is offline LordOfSquad 

Posted 09 June 2008 - 10:20 AM

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Ok, turd hacker question here. Is it possible to either port what work I've done to a split disassembly, or insert the compressed art I've chosen into my ROM another way?

As well, I have a pallet done for Aqua Arena (Labyrinth) done now, and while I would love to post pictures, I'm currently on a school computer.

#14 User is offline nineko 

Posted 09 June 2008 - 10:46 AM

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If you used SonED1, you can easily dump all the files you need by doing File -> Write Data -> File -> All
This will create several files which contain the object placement, the layout, the palettes, and maybe something else I forgot.
You just have to rename those files and put them in the correct folder of your split disassembly.
For example, S1OBJ.DAT becomes ..\objpos\ghz1.bin, S1FG.DAT becomes ..\levels\ghz1.bin and so on.
The only thing you have to edit by hand is Sonic's starting position, which appears in ..\misc\sloc_lev.bin; the easiest way you have to do that is to start your ROM with the layouts in debug mode and look at the coordinates that appears in the debug HUD, then write those coordinates (in hex) in sloc_lev.bin

And this, my friend, is how I got Good Morning Zone in my hack. Yep, I refuse to use SonED2.

#15 User is offline Jayextee 

Posted 09 June 2008 - 12:21 PM

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Awesome stuff nineko, I might be able to resurrect my sunken city zone, since I 'lost' it, but have a ROM which SonEd1 can read. Nice.

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