Sonic and Sega Retro Message Board: Basic Questions & Answers thread - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 361 Pages +
  • ◄ First
  • 359
  • 360
  • 361
    Locked
    Locked Forum

Basic Questions & Answers thread NEWBIES: Start here!

#5401 User is offline Ali 

Posted 03 July 2015 - 01:17 PM

  • Posts: 13
  • Joined: 27-September 14
  • Gender:Male

View PostMainMemory, on 02 July 2015 - 01:58 PM, said:

Are you asking someone to rip it for you, or how to rip it yourself?


Someone to rip it for me, if it hasn't already been uploaded anywhere. I'd rip it myself, but I don't have Sonic Adventure DX installed at the moment.
This post has been edited by Ali: 03 July 2015 - 01:21 PM

#5402 User is offline rata 

Posted 03 July 2015 - 01:30 PM

  • Posts: 74
  • Joined: 11-January 15
  • Gender:Male
  • Location:Argentina
  • Project:Trying to be useful somehow.
I can install SADX and rip models; after some corrections I could get him finished (3dripper gives me some twisted things). What specific model do you need? A basic one in the eggmobile, standing?

#5403 User is offline Ali 

Posted 03 July 2015 - 01:44 PM

  • Posts: 13
  • Joined: 27-September 14
  • Gender:Male

View Postrata, on 03 July 2015 - 01:30 PM, said:

I can install SADX and rip models; after some corrections I could get him finished (3dripper gives me some twisted things). What specific model do you need? A basic one in the eggmobile, standing?


Well, if you could rip a separate model of him in the Egg Mobile, that would be great (it would save me having to rip it myself sometime in the future). I do need a one of him in full form, though.
This post has been edited by Ali: 03 July 2015 - 01:45 PM

#5404 User is offline MainMemory 

Posted 03 July 2015 - 03:34 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 3369
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
SCHG:Sonic Adventure DX: PC/Model Locations has locations of several models for Eggman in and out of his mechs.

Another question worth asking is what format you need Ali, SAMDL can rip to OBJ/MTL or COLLADA (DAE).

#5405 User is offline Ali 

Posted 03 July 2015 - 04:29 PM

  • Posts: 13
  • Joined: 27-September 14
  • Gender:Male

View PostMainMemory, on 03 July 2015 - 03:34 PM, said:

SCHG:Sonic Adventure DX: PC/Model Locations has locations of several models for Eggman in and out of his mechs.

Another question worth asking is what format you need Ali, SAMDL can rip to OBJ/MTL or COLLADA (DAE).


Well, I don't think I'll be needing any others, so I'll just have his regular Egg Mobile.

.OBJ, preferably. Also, I think you ripped the E-100 robots for me not too long ago. Thanks for that!
This post has been edited by Ali: 03 July 2015 - 06:12 PM

#5406 User is offline JcFerggy 

Posted 05 July 2015 - 11:28 PM

  • 360 No Salsa
  • Posts: 1009
  • Joined: 22-February 06
  • Gender:Male
  • Location:Nova Scotia, Canada
  • Project:GoldenEye: Source, Other Stuff
  • Wiki edits:57
Quick question, in Sonic 2 on the Level Select, when you change between the levels, the icon image will occasionally show the level icon with the previous levels palette. Is there a way to fix that, or has anyone attempted to fix this issue? Here is a screenshot of the error:

Posted Image

This is moving up from Sky Chase to Metropolis.

#5407 User is offline Clownacy 

Posted 06 July 2015 - 06:30 AM

  • Needs to make an avatar
  • Posts: 309
  • Joined: 06-July 13
  • Gender:Male
  • Location:Englandland
I tried once, a long time ago. At the time, it seemed unfixable.

In LevelSelect_DrawIcon, the plane mappings are updated, and then the palette is. Problem is, updating the plane doesn't work like updating a sprite, where the change only appears on the screen towards the end of the frame, rather, it updates immediately, before the palette update, which, itself, takes affect during V-Int.
This post has been edited by Clownacy: 06 July 2015 - 06:35 AM

#5408 User is offline redhotsonic 

Posted 06 July 2015 - 07:38 AM

  • Also known as RHS
  • Posts: 1128
  • Joined: 31-January 05
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic 2 Recreation
  • Wiki edits:24
JcFerggy, are you saying that sometimes the palette doesn't update at all? As in, you went from SCZ to MTZ3, and the palette is wrong; for only 1 frame, or is it staying like that?

If it's just the 1 frame, see Clownacy's explanaition above. If the palette is staying wrong until you change selection again, then I have never ever seen that happen before!
This post has been edited by redhotsonic: 06 July 2015 - 07:39 AM

#5409 User is offline JcFerggy 

Posted 06 July 2015 - 07:47 AM

  • 360 No Salsa
  • Posts: 1009
  • Joined: 22-February 06
  • Gender:Male
  • Location:Nova Scotia, Canada
  • Project:GoldenEye: Source, Other Stuff
  • Wiki edits:57

View Postredhotsonic, on 06 July 2015 - 07:38 AM, said:

JcFerggy, are you saying that sometimes the palette doesn't update at all? As in, you went from SCZ to MTZ3, and the palette is wrong; for only 1 frame, or is it staying like that?

If it's just the 1 frame, see Clownacy's explanaition above. If the palette is staying wrong until you change selection again, then I have never ever seen that happen before!

Nonono, it is just for the one frame. We're just in the process of porting it over to Sonic 1, and I was just curious if there was a simple fix for it.

#5410 User is offline flamewing 

Posted 06 July 2015 - 03:01 PM

  • Emerald Hunter
  • Posts: 831
  • Joined: 11-October 10
  • Gender:Male
  • Location:Brasil
  • Project:Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
  • Wiki edits:12
There is a fix, yes: you need to change LevelSelect_DrawIcon to either:
  • transfer the icon by queuing it as 3 DMAs of 8 bytes each instead of transferring it directly through PlaneMapToVRAM;
  • or send the palette to CRAM right away, just before the rts.

In the second option, you will still need to update the palette; in the first one, each group of 8 bytes is offset by $80 bytes from the start of the previous group in VRAM destination address.

The first cchoice is uglier, but it is more guaranteed.

#5411 User is offline Clownacy 

Posted 07 July 2015 - 02:10 PM

  • Needs to make an avatar
  • Posts: 309
  • Joined: 06-July 13
  • Gender:Male
  • Location:Englandland
Wouldn't updating CRAM mid-frame cause those VDP dots to appear onscreen?

#5412 User is offline flamewing 

Posted 07 July 2015 - 03:10 PM

  • Emerald Hunter
  • Posts: 831
  • Joined: 11-October 10
  • Gender:Male
  • Location:Brasil
  • Project:Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
  • Wiki edits:12
It will, yes, unless you push the updates offscreen like S3&K does for Angel Island's waterline. It is one of the reasons I prefer the first option.

#5413 User is offline rata 

Posted 09 July 2015 - 06:10 PM

  • Posts: 74
  • Joined: 11-January 15
  • Gender:Male
  • Location:Argentina
  • Project:Trying to be useful somehow.

View PostAli, on 03 July 2015 - 01:44 PM, said:

View Postrata, on 03 July 2015 - 01:30 PM, said:

I can install SADX and rip models; after some corrections I could get him finished (3dripper gives me some twisted things). What specific model do you need? A basic one in the eggmobile, standing?


Well, if you could rip a separate model of him in the Egg Mobile, that would be great (it would save me having to rip it myself sometime in the future). I do need a one of him in full form, though.


Okay, this is the farest I can get. Most of the textures can not be opened at least with paint.net, so you may have to use your imagination. I also let there the 3dmax file because since ripper gives me all geometries like if they were in 30/30 isometric view, I have to use a free form deformer box to restore it. Also it may need some scaling, but that's up to you. Sorry for not being more useful.
http://www.mediafire.../3DReaperDX.rar



#5414 User is offline MainMemory 

Posted 09 July 2015 - 07:37 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 3369
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
If you'd rather have rips from SAMDL, here you go.

  • 361 Pages +
  • ◄ First
  • 359
  • 360
  • 361
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users