
GUYS GUYS I have made an unfortunate realisation. Should I skip the chicken level I planned due to the rise of a negative slang?

Posted 29 March 2015 - 11:24 AM

Posted 29 March 2015 - 12:19 PM
Posted 29 March 2015 - 01:23 PM
Posted 29 March 2015 - 01:44 PM
Posted 29 March 2015 - 03:01 PM
GT Koopa, on 29 March 2015 - 12:19 PM, said:
Posted 30 March 2015 - 01:02 PM
GT Koopa, on 29 March 2015 - 12:19 PM, said:
Posted 10 May 2015 - 09:49 AM
; --------------------------------------------------------------------------- ; Subroutine to activate Sonic's Jump Attack ; --------------------------------------------------------------------------- ; ||||||||||||||| S U B R O U T I N E ||||||||||||||||||||||||||||||||||||||| Sonic_Hover: move.b ($FFFFF602).w,d0 ; move the current button press to d0 andi.b #$30,d0 ; get only button A beq.s Sonic_Hover_Return ; if yes, branch tst.b ($FFFFFFAA).w ; was jumpdash flag set? bne.w Sonic_Hover_Return ; if yes, branch move.b #1,($FFFFFFAA).w : set hover flag move.b #$21,$1C(a0) clr.w $12(a0) ; clear X-velocity to move sonic directly down move.w #$B7,d0 jsr (PlaySound_Special).l move.b ($FFFFF602).w,d0 ; move the current button press to d0 and.b #$30,d0 ; get only button A bne.s Sonic_Hover_return ; if yes, branch Sonic_Hover_Stop: move.b #$1F,$1C(a0) ; reset animation Sonic_Hover_Return: rts ; End of function Sonic_Hover
Posted 11 May 2015 - 03:28 PM
Posted 11 May 2015 - 03:33 PM
Selbi, on 11 May 2015 - 03:28 PM, said:
Posted 11 May 2015 - 08:39 PM
Sonic_Hover: tst.b ($FFFFFFAA).w ; is Sonic in hovering state? bne.s @Hover_Process ; if yes, branch ; This code branch works if Sonic isn't in hovering state yet move.b ($FFFFF602).w,d0 ; move the curently held buttons into d0 andi.b #$30,d0 ; B/C being held? beq.s @Hover_Return ; if not, branch move.b #1,($FFFFFFAA).w ; set hover flag to $01 move.b #$21,$1C(a0) ; play hovering animation clr.w $12(a0) ; clear Y-velocity moveq #$FFFFFFB7,d0 jsr PlaySound_Special ; play SFX ; This code branch works if Sonic is in the hovering state @Hover_Process: move.b ($FFFFF602).w,d0 ; move the curently held buttons into d0 andi.b #$30,d0 ; B/C being held? bne.s @Hover_Return ; if yes, branch move.b #$1F,$1C(a0) ; reset animation move.b #0,($FFFFFFAA).w ; set hover flag to $00 (I suppose, you need it) @Hover_Return: rts
Posted 12 May 2015 - 07:13 AM
Posted 11 June 2015 - 11:34 AM
Posted 02 July 2015 - 01:28 PM
Posted 02 July 2015 - 01:58 PM