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Sonic Jam commentaries tell all~ tl;wr: Early GHZ proven, FBZ+ICZ, GCZ = MZ3. Craziness!

#226 User is offline MathUser 

Posted 06 June 2008 - 11:59 AM

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New tricks and zones could be referring to the extra levels which were supposed to be in the the sonic 2 cd version. Hidden palace had "new enemies".

#227 User is offline Mama Luigi 

Posted 07 June 2008 - 07:21 PM

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Quote

All versions of Sonic 2 will have new zones, with new tricks, new enemies and new challenges.

That doesn't necessarily mean it's referring to the scrapped levels.
This post has been edited by Mama Luigi: 07 June 2008 - 07:22 PM

#228 User is offline Aquaslash 

Posted 07 June 2008 - 07:42 PM

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View PostMathUser, on Jun 2 2008, 01:53 PM, said:

I kind of hated to switch sides but:

http://info.sonicretro.org/images/c/cd/Son...Harticle4GB.jpg

This clip seems to imply that during sonic cd's early days people thought it was a port of sonic 2. I guess due to sega being stingy with information. Also, it may have been the second sonic game announced to be in development which led people to call it sonic 2.

So that's who made CD's JPN soundtrack. I've been looking for that data for quite some time now.
*updates tags*

#229 User is offline MathUser 

Posted 08 June 2008 - 01:01 PM

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View PostMama Luigi, on Jun 7 2008, 04:21 PM, said:

Quote

All versions of Sonic 2 will have new zones, with new tricks, new enemies and new challenges.

That doesn't necessarily mean it's referring to the scrapped levels.


True, but they already had some work done on the scrapped levels, why waste it?

#230 User is offline Mama Luigi 

Posted 08 June 2008 - 02:07 PM

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Time constraints. Lots of levels in games are scrapped, usually due to unplayability, space limits, or time limits. In Sonic 2's case, there wasn't enough time to finish all the levels before the game's release date.
This post has been edited by Mama Luigi: 08 June 2008 - 02:26 PM

#231 User is offline ICEknight 

Posted 08 June 2008 - 02:31 PM

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Or perhaps the scrapped work just didn't look good enough (Wood Zone).
This post has been edited by ICEknight: 08 June 2008 - 02:32 PM

#232 User is offline JoseTB 

Posted 08 June 2008 - 02:54 PM

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I don't know if this has been brought before (feel free to slap me if otherwise), but:

Naka on Metropolis Zone said:

Due to problems with the story, Act 3 was going to be a different Zone that would only appear once, but since it was cut, we still wanted to have something after Act 2. So that's why there are three acts in this one. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.


This sounds to me like GCZ/ciber city/whatever zone was intended to be a graphics patch to MPZ at some point, hilltop-a-like. Otherwise I don't see how could they have designed the layout for what was supossed to be a different zone and reuse it for MPZ. Makes sense, there were also other "recolors" thought such as the desert-winter thing. Plus, being a recolor/patch also fits considering the level designer was the same for both zones, in the same way brenda was assigned for the desert and the winter level.

#233 User is offline Spexfox 

Posted 08 June 2008 - 03:17 PM

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View PostJoseTB, on Jun 8 2008, 03:54 PM, said:

I don't know if this has been brought before (feel free to slap me if otherwise), but:

Naka on Metropolis Zone said:

Due to problems with the story, Act 3 was going to be a different Zone that would only appear once, but since it was cut, we still wanted to have something after Act 2. So that's why there are three acts in this one. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.


This sounds to me like GCZ/ciber city/whatever zone was intended to be a graphics patch to MPZ at some point, hilltop-a-like. Otherwise I don't see how could they have designed the layout for what was supossed to be a different zone and reuse it for MPZ. Makes sense, there were also other "recolors" thought such as the desert-winter thing. Plus, being a recolor/patch also fits considering the level designer was the same for both zones, in the same way brenda was assigned for the desert and the winter level.


*Slaps JoseTB* XD I'm afraid that's where this whole topic started. So yes, it has indeed been mentioned.

Also

http://info.sonicretro.org/Image:Segavisio...aka2Cropped.jpg

which was posted by someone in the topic (I'm sorry, forgot who) mentions "It has more levels, with a secret zone you'll have to work hard to find..." Sounds like Hidden Palace to me. =P Also the special stages it mentions for "Sonic 2 CD" are kind of strange...

SEGA Vision Sonic 2 Article said:

In these bonus rounds, Sonic takes you on a first person roller coaster ride, a half-pipe maze complete with enemies, traps, and dead-ends.


This sound like it would be an enhanced version of the Sonic 2 Genesis levels really. The half-pipe part is certainly accurate, and enemies, but I don't recall a Sonic 2 special stage that was mentioned to have "traps", "dead-ends", and being "first person".

EDIT: One last thing to mention about that article, I think it's interesting that it refers to Emerald Hill as "The new Green Hill Zone" yet also makes mention of what Death Egg is going to be like. Could just be that the developers described it but if it was from playing the game, then Emerald Hill might've been called Green Hill for quite a while. Or the reporter is just calling it "the new Green Hill Zone" just based on how similar the levels are. *shrugs* Just a thought.
This post has been edited by Spexfox: 08 June 2008 - 03:21 PM

#234 User is offline Acaeris 

Posted 08 June 2008 - 03:23 PM

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I think actually Jose was talking about it being a palette swap and a few extra tiles rather just reiterating what was in the first post. No one before him has mentioned it possibly being a palette swap as far as I've read.

The bonus levels sound to me like the octagonal ones with the sections of floor missing and things (can't remember if it's Chaotix or not but I think it is). *shrugs* lots of things have sounded like other things to me, so... *sigh*
This post has been edited by Acaeris: 08 June 2008 - 03:27 PM

#235 User is offline Spexfox 

Posted 08 June 2008 - 05:00 PM

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View PostAcaeris, on Jun 8 2008, 04:23 PM, said:

I think actually Jose was talking about it being a palette swap and a few extra tiles rather just reiterating what was in the first post. No one before him has mentioned it possibly being a palette swap as far as I've read.

The bonus levels sound to me like the octagonal ones with the sections of floor missing and things (can't remember if it's Chaotix or not but I think it is). *shrugs* lots of things have sounded like other things to me, so... *sigh*


But it mentions half pipes and being in first person. Doesn't seem like the Chaotix/Crackers level to me.

#236 User is offline Acaeris 

Posted 08 June 2008 - 05:07 PM

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The Octagonal bits are like half-pipes... and I'd personally not take the first-person bit too literally, I don't see SEGA as the kind of company that hides their mascot behind the camera lens.

#237 User is offline Spexfox 

Posted 08 June 2008 - 09:31 PM

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View PostAcaeris, on Jun 8 2008, 06:07 PM, said:

The Octagonal bits are like half-pipes... and I'd personally not take the first-person bit too literally, I don't see SEGA as the kind of company that hides their mascot behind the camera lens.


Well all the more reason why they would dump the idea I suppose. But I think this really was either suppose to be an enhanced half-pipe special stage or some other special stage we've never really seen and just happens to also use half-pipes (which wouldn't surprise me given how well they seem to work for Sonic.)

#238 User is offline XCubed 

Posted 09 June 2008 - 07:02 PM

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I remember reading that somewhere years ago.....I think it's more information that was out there that we just happened to forget about.

Those inbetween level "Bonus Stage" despcriptions don't sound like anything out of Sonic CD.

#239 User is offline MathUser 

Posted 10 June 2008 - 09:38 AM

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I think those special stages being described for sonic 2 cd was just a description of the normal ones you find in sonic 2. Traps and enemies can both refer to those spiked balls that you hit. Dead ends could mean not enough rings were collected by the end of the round. First person view, that's behind them isn't it?

#240 User is offline Acaeris 

Posted 10 June 2008 - 10:51 AM

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No, Third person is 'they', First person is 'I'.

I, you, they/it, we, you, them.

In terms of games, the person is the character, so first person is viewing it from the characters perspective, third is from someone (or something) other than the character.
This post has been edited by Acaeris: 10 June 2008 - 10:51 AM

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