Sonic Jam commentaries tell all~ tl;wr: Early GHZ proven, FBZ+ICZ, GCZ = MZ3. Craziness!
#226
Posted 06 June 2008 - 11:59 AM
#227
Posted 07 June 2008 - 07:21 PM
Quote
That doesn't necessarily mean it's referring to the scrapped levels.
#228
Posted 07 June 2008 - 07:42 PM
MathUser, on Jun 2 2008, 01:53 PM, said:
http://info.sonicretro.org/images/c/cd/Son...Harticle4GB.jpg
This clip seems to imply that during sonic cd's early days people thought it was a port of sonic 2. I guess due to sega being stingy with information. Also, it may have been the second sonic game announced to be in development which led people to call it sonic 2.
So that's who made CD's JPN soundtrack. I've been looking for that data for quite some time now.
*updates tags*
#230
Posted 08 June 2008 - 02:07 PM
#231
Posted 08 June 2008 - 02:31 PM
#232
Posted 08 June 2008 - 02:54 PM
Naka on Metropolis Zone said:
This sounds to me like GCZ/ciber city/whatever zone was intended to be a graphics patch to MPZ at some point, hilltop-a-like. Otherwise I don't see how could they have designed the layout for what was supossed to be a different zone and reuse it for MPZ. Makes sense, there were also other "recolors" thought such as the desert-winter thing. Plus, being a recolor/patch also fits considering the level designer was the same for both zones, in the same way brenda was assigned for the desert and the winter level.
#233
Posted 08 June 2008 - 03:17 PM
JoseTB, on Jun 8 2008, 03:54 PM, said:
Naka on Metropolis Zone said:
This sounds to me like GCZ/ciber city/whatever zone was intended to be a graphics patch to MPZ at some point, hilltop-a-like. Otherwise I don't see how could they have designed the layout for what was supossed to be a different zone and reuse it for MPZ. Makes sense, there were also other "recolors" thought such as the desert-winter thing. Plus, being a recolor/patch also fits considering the level designer was the same for both zones, in the same way brenda was assigned for the desert and the winter level.
*Slaps JoseTB* XD I'm afraid that's where this whole topic started. So yes, it has indeed been mentioned.
Also
http://info.sonicretro.org/Image:Segavisio...aka2Cropped.jpg
which was posted by someone in the topic (I'm sorry, forgot who) mentions "It has more levels, with a secret zone you'll have to work hard to find..." Sounds like Hidden Palace to me. =P Also the special stages it mentions for "Sonic 2 CD" are kind of strange...
SEGA Vision Sonic 2 Article said:
This sound like it would be an enhanced version of the Sonic 2 Genesis levels really. The half-pipe part is certainly accurate, and enemies, but I don't recall a Sonic 2 special stage that was mentioned to have "traps", "dead-ends", and being "first person".
EDIT: One last thing to mention about that article, I think it's interesting that it refers to Emerald Hill as "The new Green Hill Zone" yet also makes mention of what Death Egg is going to be like. Could just be that the developers described it but if it was from playing the game, then Emerald Hill might've been called Green Hill for quite a while. Or the reporter is just calling it "the new Green Hill Zone" just based on how similar the levels are. *shrugs* Just a thought.
#234
Posted 08 June 2008 - 03:23 PM
The bonus levels sound to me like the octagonal ones with the sections of floor missing and things (can't remember if it's Chaotix or not but I think it is). *shrugs* lots of things have sounded like other things to me, so... *sigh*
#235
Posted 08 June 2008 - 05:00 PM
Acaeris, on Jun 8 2008, 04:23 PM, said:
The bonus levels sound to me like the octagonal ones with the sections of floor missing and things (can't remember if it's Chaotix or not but I think it is). *shrugs* lots of things have sounded like other things to me, so... *sigh*
But it mentions half pipes and being in first person. Doesn't seem like the Chaotix/Crackers level to me.
#236
Posted 08 June 2008 - 05:07 PM
#237
Posted 08 June 2008 - 09:31 PM
Acaeris, on Jun 8 2008, 06:07 PM, said:
Well all the more reason why they would dump the idea I suppose. But I think this really was either suppose to be an enhanced half-pipe special stage or some other special stage we've never really seen and just happens to also use half-pipes (which wouldn't surprise me given how well they seem to work for Sonic.)
#238
Posted 09 June 2008 - 07:02 PM
Those inbetween level "Bonus Stage" despcriptions don't sound like anything out of Sonic CD.
#239
Posted 10 June 2008 - 09:38 AM
#240
Posted 10 June 2008 - 10:51 AM
I, you, they/it, we, you, them.
In terms of games, the person is the character, so first person is viewing it from the characters perspective, third is from someone (or something) other than the character.

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