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A new hack I am planning.... DAMN! I gotta stop starting them!

#16 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 01:05 PM

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Foamy, on Nov 15 2003, 01:05 PM, said:

But I could've sworn that you, LOst had said somewhere that removing and adding objects was not possible into a completed rom...

It is just VERY hard! :)

#17 User is offline LOst 

Posted 15 November 2003 - 01:11 PM

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Mecha Mazgoth, on Nov 15 2003, 09:05 PM, said:

Foamy, on Nov 15 2003, 01:05 PM, said:

But I could've sworn that you, LOst had said somewhere that removing and adding objects was not possible into a completed rom...

It is just VERY hard! :)

Removing an object by taking out it's code will make all other pointers after the object's location invalid.

You can easy remove an object with an RTS instruction. Put "4E 75" over "70 00" of the object's entry and the object will never spawn, ever.

You can add objects by changing the object's address pointer in the object list table, or replace some of the code in another object with your own. Or you can program your own object spawner like the one used in Knuckles in Sonic 2.

#18 User is offline DDRKhat 

Posted 15 November 2003 - 01:12 PM

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So its like making your own "Add-on" for it then really?

#19 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 01:12 PM

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Yes(reffering to LOst), but can anyone help me in creating teh hack?
This post has been edited by Mecha Mazgoth: 15 November 2003 - 01:13 PM

#20 User is offline LOst 

Posted 15 November 2003 - 01:14 PM

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Foamy, on Nov 15 2003, 09:12 PM, said:

So its like making your own "Add-on" for it then really?

Yea, thanks for the Motorola 68000 cpu in the Genesis console, you can make 32 bit jumps to anywhere in the ROM. It will be like a lock-on but with your own game.

#21 User is offline LOst 

Posted 15 November 2003 - 01:16 PM

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Mecha Mazgoth, on Nov 15 2003, 09:12 PM, said:

Yes(reffering to LOst), but can anyone help me in creating teh hack?

Only one people can program bosses in the whole world. And he is bussy for the moment, and he doen't like the Mario character very much, even though he likes the game.

#22 User is offline DDRKhat 

Posted 15 November 2003 - 01:17 PM

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So he probabily won't program the boss in for you, dang, if only you could get lessons from him LOst, otherwise that information of how to do bosses will be lost to time!

#23 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 01:20 PM

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LOst, on Nov 15 2003, 01:16 PM, said:

Mecha Mazgoth, on Nov 15 2003, 09:12 PM, said:

Yes(reffering to LOst), but can anyone help me in creating teh hack?

Only one people can program bosses in the whole world. And he is bussy for the moment, and he doen't like the Mario character very much, even though he likes the game.

GODDAMNIT!!!
BTW, Mario is just the end boss, and the other nintendo characters are just bosses as well.

#24 User is offline DDRKhat 

Posted 15 November 2003 - 02:20 PM

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I still reckon this person will not want to do the boss as its a) Nintendo and b) he's working

#25 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 02:28 PM

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Damn......better put this plan on hold....for now...

#26 User is offline Badass Cyborg 

Posted 15 November 2003 - 03:02 PM

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Mecha Mazgoth, on Nov 15 2003, 11:44 AM, said:

OK, I am planning to make a Sonic 2 hack where there is a Genocide city, and well... see my newest hoaxs to see what it has. I need people to help me create this hack.
Can anyone help?

Haha! Cool. You're planning to make a hack out of my idea. I can't wait to see how this turns out. :D

#27 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 03:15 PM

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It's on hold cause I need people to help me, but there isn't anyone.....yet...
*dissapointed* *listens to nintendo MDIs*

#28 User is offline Drakmyth 

Posted 15 November 2003 - 03:18 PM

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I'll do the title screen. Also, who is this boss programmer guy? The only possibilities I can think of are Esrael, lOst, and the guys on Sonic Team. Anywho, I'll do the title screen for ya, note that I will also create a palette for it that you must use to get it to look right.

#29 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 03:22 PM

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:) *un-dissapointted*Thanks! This can help me a lot!

#30 User is offline SupperTails66 

Posted 15 November 2003 - 04:59 PM

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Awwwww, man... I REALLY wanted to do the title screen... guess I won't help AT ALL then.... :) :( :( :(

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