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A new hack I am planning.... DAMN! I gotta stop starting them!

#1 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 11:44 AM

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OK, I am planning to make a Sonic 2 hack where there is a Genocide city, and well... see my newest hoaxs to see what it has. I need people to help me create this hack.
Can anyone help?

#2 User is offline Everlast 

Posted 15 November 2003 - 11:49 AM

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I'll do the palettes :D

#3 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 12:14 PM

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Well, then you would have a VERY easy job then.....since you would have to do one level pallate....I think....

#4 User is offline DDRKhat 

Posted 15 November 2003 - 12:35 PM

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Well what sort of help you need should be posted in a list that way people know what they might be able to help out in... for example


<li>Sprite Editor
<li>Level Editor
<li>Hex Editor
<li>Title Card Editor
<li>Level Card Editor

#5 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 12:42 PM

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Ok...I need:
-Level creater(for Genocide city)
—Someone to put Nintendo Sprites in the game to be as bosses
---Title screen editor
----Wav importer(to import Nintendo music)
-----Someone to program teh bosses

And teh rest, I could do myself.
BTW, here is a description of it using my template. :D

Attached File(s)

  • Attached File  NSB.txt (1.77K)
    Number of downloads: 35


#6 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 12:49 PM

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*Double post*
Here is teh bosses (thus far..):
Emerald hill: Kirby
Mystic cave: ???
Aquatic ruin: Link
Chem plant/genocide city: Samus(Super Metroid)
OOz: ???
Mz: ???
Hill top: Luigi
SCz: none
WF: Eggman
DE: Mario

#7 User is offline LOst 

Posted 15 November 2003 - 12:53 PM

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Quote

-Level creater(for Genocide city)

87 people in the world left

Quote

--Someone to put Nintendo Sprites in the game to be as bosses

2 people in the world left

Quote

---Title screen editor

2 people in the world left

Quote

-----Someone to program teh bosses

1 people in the world left

Quote

----Wav importer(to import Nintendo music)

0 people in the world left

#8 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 12:57 PM

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*looks at LOsts post*
"......"
Damn. Then what is a good Wav importer so I can do at least teh importing of teh music?

#9 User is offline Mustapha 

Posted 15 November 2003 - 01:01 PM

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Mecha Mazgoth, on Nov 15 2003, 12:57 PM, said:

*looks at LOsts post*
"......"
Damn. Then what is a good Wav importer so I can do at least teh importing of teh music?

Are you sure its possible?

#10 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 01:02 PM

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I hope so...

#11 User is offline DDRKhat 

Posted 15 November 2003 - 01:02 PM

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It isn't possible because what Mecha will be trying to do is import music into something that's a finished cart and if I remember reading all the tech members posts correctly that cannot be done, neither is removing/adding objects into it

#12 User is offline LOst 

Posted 15 November 2003 - 01:03 PM

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Mustapha, on Nov 15 2003, 09:01 PM, said:

Mecha Mazgoth, on Nov 15 2003, 12:57 PM, said:

*looks at LOsts post*
"......"
Damn. Then what is a good Wav importer so I can do at least teh importing of teh music?

Are you sure its possible?

You can't import music or sound fx into the Sonic engine, for the moment.

#13 User is offline LOst 

Posted 15 November 2003 - 01:04 PM

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Foamy, on Nov 15 2003, 09:02 PM, said:

neither is removing/adding objects into it

Adding and removing objects can be done

#14 User is offline Mecha Mazgoth 

Posted 15 November 2003 - 01:04 PM

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Damnit. Screw teh importing of music. Can anyone help me with teh other things?

#15 User is offline DDRKhat 

Posted 15 November 2003 - 01:05 PM

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But I could've sworn that you, LOst had said somewhere that removing and adding objects was not possible into a completed rom...

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