The levels look great! I like the lake zone the best. On the ice zone, (looking at the youtube video) sometimes it's hard to tell if a wall is solid or not untill you walk through it.
Sonic Classic Seperated from Sonic 1 PC
#17
Posted 10 April 2008 - 01:48 PM
I am really unsure of whither or not I want to have Sonic 1 and Sonic Classic together, being able to switch between the two, or not...
#18
Posted 10 April 2008 - 01:57 PM
So, you're saying the two of them are separate projects, then?
This post has been edited by Mystical Ninja: 10 April 2008 - 01:57 PM
#20
Posted 10 April 2008 - 02:19 PM
Do like pretty much any other project of this nature does. A menu where you can select original or "arrange" mode.
#21
Posted 10 April 2008 - 06:32 PM
Hazel Hills:
I'm really close to liking this one, but I just want to see the walls and edges rounded off properly.
Ice Caverns:
My favorite. Good work!
Luster Lake:
My 2nd fave. The background color is a little busy, but I think it probably looks better in other areas.
Dusty Dunes:
Cool level. The background is a Little plain at the bottom. If you deiced to do an underground segment I suggest, for the above ground portion, moving the background down and maybe add a white sun near the top.
Mystic Mines:
This reminds me of the meat stage from the Ren & Stimpy game. I hope you will add other details to the tiles or change them out completely.
Music Mania:
This would be interesting.
Robot Rave:
The Mecha Sonics' palette needs to be toned down and less detailed (not just darker, but maybe adjust some of the colors in his palette to be the same). Otherwise, my third favorite stage.
Overall Critique:
All that's bothering me at the moment is that the loops are all a square with a loop in the middle (the one in Dusty Dunes fits quite well though).
Very good project overall. I'm looking forward to this project (and Sonic 1 PC) more than any other right now. One question though. I am loving the 16:9 aspect ratio, but are we going to be able to adjust that ourselves?
I'm really close to liking this one, but I just want to see the walls and edges rounded off properly.
Ice Caverns:
My favorite. Good work!
Luster Lake:
My 2nd fave. The background color is a little busy, but I think it probably looks better in other areas.
Dusty Dunes:
Cool level. The background is a Little plain at the bottom. If you deiced to do an underground segment I suggest, for the above ground portion, moving the background down and maybe add a white sun near the top.
Mystic Mines:
This reminds me of the meat stage from the Ren & Stimpy game. I hope you will add other details to the tiles or change them out completely.
Music Mania:
This would be interesting.
Robot Rave:
The Mecha Sonics' palette needs to be toned down and less detailed (not just darker, but maybe adjust some of the colors in his palette to be the same). Otherwise, my third favorite stage.
Overall Critique:
All that's bothering me at the moment is that the loops are all a square with a loop in the middle (the one in Dusty Dunes fits quite well though).
Very good project overall. I'm looking forward to this project (and Sonic 1 PC) more than any other right now. One question though. I am loving the 16:9 aspect ratio, but are we going to be able to adjust that ourselves?
This post has been edited by Drex: 10 April 2008 - 06:35 PM
#22
Posted 10 April 2008 - 07:55 PM
I wouldn't mind seeing Sonic 1 PC released first. I'd like to be able to play that game in widescreen too. If it's too widescreen, then maybe you can shrink it a bit to 16:10. Oh sure, it's not that big of a difference. It's just that the screen I have a screen with a "golden rectangle" aspect ratio (Samsung SyncMaster 275T). So to fill up the screen completely, 16:10 would be my ratio.
And yeah, what Drex said about adjusting the screen aspect would be an interesting idea to implement. "Choose a screen preference: 4:3 or 16:9 (or 10)?"
And yeah, what Drex said about adjusting the screen aspect would be an interesting idea to implement. "Choose a screen preference: 4:3 or 16:9 (or 10)?"
#23
Posted 10 April 2008 - 08:38 PM
Apart from having Sonic in it, this has absolutely nothing to do with Sonic 1, so I vote for the separate releases option.
#24
Posted 10 April 2008 - 09:55 PM
I'm going for a possible separate release option. I'm so damn close to finishing Sonic 1 too...just so...lazy...XD

So what's better? I'm trying to spice the level up.

So what's better? I'm trying to spice the level up.
This post has been edited by Hez.zip: 10 April 2008 - 09:59 PM
#25
Posted 10 April 2008 - 11:36 PM
Not that my opinion is necessarily worth the electrons it is displayed with, but....
Luster Lake:
Boss idea: Sonic CD's Tidal Tempest zone boss. It was badass, not like Labyrinth Zone's boss.
If you want an original idea, perhaps....

And like, Eggman, an air bubble, and one of those spike enemies from SLZ/SBZ that don't throw their spikes all randomly shoot out of the holes in the stage and fly across to the other side. And you can either hit Eggman, take a breath, or be stupid and get hurt. Erm. That is to say that all three shoot out at once, but which hole each comes out of is randomly chosen.
===========================================================================
Dusty Dunes:
Boss idea:

One SMALL platform, surrounded by the Sandopolis Zone quicksand. Eggman is in a segmented sand worm which leaps out of the sand, flies over the platform, and burrows into the sand on the other side. Weakpoint is the head segment. Each hit shortens the worm by one segment and makes the destroyed segment explode and shoot needles out. On every jump after the first hit, he pauses mid-air above the platform and all segments shoot needles out. The fewer segments there are, the faster the needles fly.
===========================================================================
Music Mania:
Boss idea:

THIS.
This one is easy. Basically, that image, but in the music level, and the axe becomes a guitar. Occasionally, Eggman plays a few notes (poorly), which launch off on three trajectories. Touching the notes (which are visible) deals damage. Otherwise, it works exactly like the Mushroom Hill Zone Act 2 boss.
===========================================================================
Granted, IF and HOW you implement these ideas are matters beyond me, but you said you were open to boss ideas, and these are boss ideas.
And yeah, separate releases sounds like a good idea. Putting them together would probably bump up the space requirements and the Sonic 1 levels would probably distract from the not-sonic 1 levels, or something.
Luster Lake:
Boss idea: Sonic CD's Tidal Tempest zone boss. It was badass, not like Labyrinth Zone's boss.
If you want an original idea, perhaps....

And like, Eggman, an air bubble, and one of those spike enemies from SLZ/SBZ that don't throw their spikes all randomly shoot out of the holes in the stage and fly across to the other side. And you can either hit Eggman, take a breath, or be stupid and get hurt. Erm. That is to say that all three shoot out at once, but which hole each comes out of is randomly chosen.
===========================================================================
Dusty Dunes:
Boss idea:

One SMALL platform, surrounded by the Sandopolis Zone quicksand. Eggman is in a segmented sand worm which leaps out of the sand, flies over the platform, and burrows into the sand on the other side. Weakpoint is the head segment. Each hit shortens the worm by one segment and makes the destroyed segment explode and shoot needles out. On every jump after the first hit, he pauses mid-air above the platform and all segments shoot needles out. The fewer segments there are, the faster the needles fly.
===========================================================================
Music Mania:
Boss idea:

THIS.
This one is easy. Basically, that image, but in the music level, and the axe becomes a guitar. Occasionally, Eggman plays a few notes (poorly), which launch off on three trajectories. Touching the notes (which are visible) deals damage. Otherwise, it works exactly like the Mushroom Hill Zone Act 2 boss.
===========================================================================
Granted, IF and HOW you implement these ideas are matters beyond me, but you said you were open to boss ideas, and these are boss ideas.
And yeah, separate releases sounds like a good idea. Putting them together would probably bump up the space requirements and the Sonic 1 levels would probably distract from the not-sonic 1 levels, or something.
#26
Posted 10 April 2008 - 11:41 PM
I wouldn't be averse to a boss similar to that of the first level of G Sonic.
#27
Posted 10 April 2008 - 11:43 PM
A few suggestions:
Show how many rings are in each level, either at the end screen (you got x out of y) or on the ring counter like Sonic 2 Delta.
Add centiseconds or frames to the timer. This game looks awesome and I wanna add it to a competition site, and having that really helps.
Allow you to play as Tails & Sonic.
I'll think of more when I have food.
Show how many rings are in each level, either at the end screen (you got x out of y) or on the ring counter like Sonic 2 Delta.
Add centiseconds or frames to the timer. This game looks awesome and I wanna add it to a competition site, and having that really helps.
Allow you to play as Tails & Sonic.
I'll think of more when I have food.
#29
Posted 11 April 2008 - 09:03 AM
Oh, man, this is phenomenal, man...it's so Sonic-CD-ish...
Absolutely amazing.
And I love that idea that HighFrictionZone posted about the Dusty Dune boss - sure, it's very, VERY, Mario-ish, but it would work in a Sonic environment really well, it reminds me somehow of the OOZ boss.
Absolutely amazing.
And I love that idea that HighFrictionZone posted about the Dusty Dune boss - sure, it's very, VERY, Mario-ish, but it would work in a Sonic environment really well, it reminds me somehow of the OOZ boss.
#30
Posted 11 April 2008 - 01:15 PM
Also, that Luster Lake Zone boss is the ultimate combination of the S1 GG Labyrinth Zone boss and the G Sonic Blue Marine boss.
G Sonic had good bosses FWIW.
G Sonic had good bosses FWIW.


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