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Sonic Classic Seperated from Sonic 1 PC

#1 User is offline Hez 

Posted 09 April 2008 - 02:25 PM

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Just to get back on the topic of this, I wanted to make a new separate topic for this game. Basically, here's what levels are in and fully functional as of now.

Features:
Saving Menu
Sonic, Tails, or a combonation are playable.
Custom Music is able to be played
Modes in the game, such as boss attack and hard mode are selectable.
Random tasks, such as "Hit every 10 ring, or collect all rings" is a mode.

Posted Image
Posted Image
Hazel Hills: My answer to the Green Hill of the game. Basically plays like a green hill level. Normal Emerald Hill like enemys.
Posted Image
http://www.youtube.c...h?v=vDTdJoXlTzw
Ice Caverns: The ice level of the game. This level features both a top layer, and a bottom HPZ type structure.
Posted Image
Luster Lake:This is the Labyrinth zone of the bunch. Although this level is not complete, it plays a lot like a mixture of LZ and HCZ.
Posted Image
Posted Image
Dusty Dunes: The Dust Hill zone of the bunch. This zone does stray away from the typical dust hill hack though, I'm still considering an inside part to this level or not.
Posted Image
Mystic Mines: This is my answer to Mystic Cave...if it isn't to obvious =P. Plays a lot like mystic cave. I may have an outside part, not sure yet.
NO PICTURES
Music Mania: I don't have any screen shots yet, can't seem to get anything I like yet. Mostly similar to the Ristar Level. May Scrap it in favor of another level.
Posted Image
Posted Image
Posted Image
http://www.youtube.c...h?v=1JZXrbLRpA4 <The framerate is completely my fault...So ignore that =P
Robot Rave: A Chemical Plant/Scrap Brain love child. That pretty much explains it
FINAL LEVELS:I'm not telling!!!

So theres what's been goin on in a nutshell. I haven't decided on special stages yet, so I'm open for suggestions. I would also like to mention that Biofrost and Flare have been a huge help recently. Couldn't be makin so much progress if it weren't for them.

I would also like to note I am open for boss ideas. Robot Rave and Hazel Hills already have a pretty concrete boss so far.

EDIT: Pictures wouldn't show up...so I had to leave links =\
EDIT2: Fixed pics =P and added video.
This post has been edited by Hez.zip: 09 April 2008 - 03:13 PM

#2 User is offline Spunodi 

Posted 09 April 2008 - 02:39 PM

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This looks interesting - the art style is definitely in keeping with the original games and I personally love the army of mecha-sonics in Robot Rave (along with the green Gigapolis style badnik).

However, I am curious as to how you are creating this.

What programs/languages are you using?

What would someone looking to do something similar research or purchase?

It would be appreciated if you could answer these questions please.

#3 User is offline PsychoSk8r 

Posted 09 April 2008 - 02:41 PM

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This has caught my attention, and I must say, that this looks very interesting, and from what I've seen so far, you've captured the classic feel extremely well, Though I can't say too much before feeling the physics of the game =P
Overall, good job =P

#4 User is offline Overlord 

Posted 09 April 2008 - 03:00 PM

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Posted Image

? *runs*

Seriously though, looking nice =P

#5 User is offline Hez 

Posted 09 April 2008 - 03:19 PM

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Wow...I posted in three places that the frame-rate is slow, and I still get a comment on youtube saying "ITS SLO OMG"

#6 User is offline Polygon Jim 

Posted 09 April 2008 - 03:23 PM

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ITS SLO OMG!@!!@!@









lol :P Looks pretty cool. Art matches the original style nicely. Winter hill is my fav of the levels.
This post has been edited by GrandMasterJimmy: 09 April 2008 - 03:23 PM

#7 User is offline Dark Sonic 

Posted 09 April 2008 - 03:55 PM

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I thought you originally had Knuckles in this.

No matter, it still looks pretty good. The level with the metal Sonic's in the back looks especially awesome.

#8 User is offline GeneHF 

Posted 09 April 2008 - 04:09 PM

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QUOTE (Overlord @ Apr 9 2008, 04:00 PM) [post="187664"]Posted Image[/quote]
Don't jinx the project. =P

I'm liking the style of the levels, but Luster Lake's background (and some foreground stuff) makes it seem like there's too much going on. It may just be how the picture was captured, though. Ice Caverns and Robot Rave are my favorite looking of the bunch, more so because I've always wanted someone to use the Ice Cap Zone 1 opening background art, instead of Act 2's glaciers. Great job, so far.

#9 User is offline Hez 

Posted 09 April 2008 - 04:45 PM

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View PostDark Sonic, on Apr 9 2008, 03:55 PM, said:

I thought you originally had Knuckles in this.

No matter, it still looks pretty good. The level with the metal Sonic's in the back looks especially awesome.

I guess technically he's still in there and playable...shadow is gone though. I fix my mistakes

#10 User is offline Polygon Jim 

Posted 09 April 2008 - 04:46 PM

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View PostSpunodi, on Apr 9 2008, 03:39 PM, said:

I am curious as to how you are creating this.

What programs/languages are you using?

What would someone looking to do something similar research or purchase?

It would be appreciated if you could answer these questions please.


#11 User is offline Dark Sonic 

Posted 09 April 2008 - 07:13 PM

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View PostHez.zip, on Apr 9 2008, 01:45 PM, said:

View PostDark Sonic, on Apr 9 2008, 03:55 PM, said:

I thought you originally had Knuckles in this.

No matter, it still looks pretty good. The level with the metal Sonic's in the back looks especially awesome.

I guess technically he's still in there and playable...shadow is gone though. I fix my mistakes

That's good. Shadow's gone too, that's also good.

#12 User is offline Hez 

Posted 09 April 2008 - 09:09 PM

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View PostDark Sonic, on Apr 9 2008, 07:13 PM, said:

View PostHez.zip, on Apr 9 2008, 01:45 PM, said:

View PostDark Sonic, on Apr 9 2008, 03:55 PM, said:

I thought you originally had Knuckles in this.

No matter, it still looks pretty good. The level with the metal Sonic's in the back looks especially awesome.

I guess technically he's still in there and playable...shadow is gone though. I fix my mistakes

That's good. Shadow's gone too, that's also good.

I wuz zinking of adding silvar though

#13 User is offline Dark Sonic 

Posted 09 April 2008 - 09:35 PM

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View PostHez.zip, on Apr 9 2008, 06:09 PM, said:

View PostDark Sonic, on Apr 9 2008, 07:13 PM, said:

View PostHez.zip, on Apr 9 2008, 01:45 PM, said:

View PostDark Sonic, on Apr 9 2008, 03:55 PM, said:

I thought you originally had Knuckles in this.

No matter, it still looks pretty good. The level with the metal Sonic's in the back looks especially awesome.

I guess technically he's still in there and playable...shadow is gone though. I fix my mistakes

That's good. Shadow's gone too, that's also good.

I wuz zinking of adding silvar though

EXCELLENT IDEA! Add Marine in 2 plz

#14 User is offline Hez 

Posted 09 April 2008 - 09:39 PM

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QUOTE (Dark Sonic @ Apr 9 2008, 09:35 PM) [post="187721"]Posted Image SILVAR

Posted Image MARINE AS REQUESTED. WITH SPECAL MARINE CORE BACKGROUND.

Seriously though, any suggestions on anything?

#15 User is offline Skaarg 

Posted 10 April 2008 - 01:12 AM

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If you can work Metal Sonic into this (not as a playable character, but as a boss), that would be awesome.
This post has been edited by Skaarg: 10 April 2008 - 01:12 AM

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