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Sonic 1 Harder Levels The first Sonic Harder Levels Project *Updated at 3/17/2010*

#31 User is offline HPZMan 

Posted 09 August 2008 - 12:49 PM

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Wow! Awesome use of dynamic tiles, I loved your Green Hill Act1 and 2!

#32 User is offline Eduardo Knuckles 

Posted 11 September 2008 - 01:52 PM

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More new stuff. Backgrounds Mix:
Posted Image
Click to enlarge

Casino Night Zone Beta + Spring Yard Beta/Sparkling Zone graphics.
#Total Credits and thanks for Mistergambit by the Sparkling Zone tiles and mappings.


Suggestions, critiques and opinions are welcome.
This post has been edited by Eduardo Knuckles: 22 September 2008 - 09:00 PM

#33 User is offline Eduardo Knuckles 

Posted 23 January 2009 - 10:25 AM

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Sorry for double-posting. But I'm posting here just to notice the fact that the hack was cancelled. I'm having a lot of problems that are turning the project to runs slower... I think I have other habilities that can be appreciated as much as the project was.
Then I decided to cancel the hack. Thanks for all who have helped and worked on it in all this years.

Here's the last hack's download
This post has been edited by Eduardo Knuckles: 23 January 2009 - 10:31 AM

#34 User is offline PsychoSk8r 

Posted 23 January 2009 - 11:04 AM

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The amount of work and effort you've put into this hack, I'm stunned. It really is amazing, this hack appeals to me a lot, it's now one of my favorites. Excellent work, I'm left speechless =P

#35 User is offline nineko 

Posted 23 January 2009 - 11:37 AM

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This is by far the best hack I've ever played

#36 User is offline DalekSam 

Posted 23 January 2009 - 12:26 PM

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So, flicking through the sound test to see the quality of the ports you've done. And I'm impressed! Full S3 DAC among other things, I'm guessing. The Ristar and Moonwalker ports are great, and well done on the Hybrid Front. I'll give reports on the level design soon, I'm still enjoying these songs :psyduck:

#37 User is offline Icewarrior 

Posted 23 January 2009 - 02:29 PM

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Seriously, the level art is excellent!
Congratulations fro your work, Eduardo Knuckles!

#38 User is offline Spanner 

Posted 23 January 2009 - 02:43 PM

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This hack certainly is awesome. The layouts are a fun challenge and the music is fantasic, then again we did talk about this earlier on MSN. Anyway, great work.

#39 User is offline SMTP 

Posted 23 January 2009 - 03:08 PM

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Most songs are either ripped out of megamix or ported yourself. But still causes an unoriginal soundtrack. :P

#40 User is offline Tweaker 

Posted 23 January 2009 - 03:19 PM

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Wow, I love this! The sheer degree of things changed is pretty impressive in and of itself, but the level layouts are fun to play through, the new art and palettes are extremely refreshing, and even the music selection—bar a few... "familiar" choices—is pretty sweet as well! I love your edits to percussion and the new DAC samples you've added; they really give a whole new feel to old songs, which I'm guessing was your goal. :)

I combed through the sound test a bit and found what I assume to be unused music strewn about. I particularly liked your Door Into Summer modification—it made the original sound much better, and was a neat creative edit of the existing PWM channel layout. Nicely done! I also enjoyed your Hybrid Front ports, which sounded a lot better with your edited versions of the original DAC samples. A nice punch is just what they needed, I think. ;)

It's a true shame this project was canceled, because it has a lot of potential. You've come so far since your first release back on Sonic Stadium, and both the effort and skill poured into this hack truly show. You've gone a great job—I hope to see more works from you in the future! :)

#41 User is offline Eduardo Knuckles 

Posted 23 January 2009 - 03:27 PM

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View PostSMTP, on Jan 23 2009, 03:08 PM, said:

Most songs are either ripped out of megamix or ported yourself. But still causes an unoriginal soundtrack. :P

Ehhhrr... It's not grabbed-out from any hack, okay?
I did this ports by myself fixing someones converting to XM and adding the missing notes (in some ones) using this method: SMPS2XM is the key to fix music.
This post has been edited by Eduardo Knuckles: 23 January 2009 - 03:31 PM

#42 User is offline Dark Sonic 

Posted 23 January 2009 - 03:33 PM

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Finally, someone ports Angel Island Act 1.

Pretty good job. It's a shame that it's the final release for there are just a couple lose ends left (sprites and some bugs), but the over all experience is great. Nicely done.

#43 User is offline synchronizer 

Posted 23 January 2009 - 03:57 PM

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View PostEduardo Knuckles, on Jan 23 2009, 10:25 AM, said:

Sorry for double-posting. But I'm posting here just to notice the fact that the hack was cancelled. I'm having a lot of problems that are turning the project to runs slower... I think I have other habilities that can be appreciated as much as the project was.
Then I decided to cancel the hack. Thanks for all who have helped and worked on it in all this years.

Here's the last hack's download


I get a huge code wall. Probably I can't download it this way. Is it possible for you to just upload the rom to some uploading site?

EDIT: Never-mind. Firefox worked.

By the way, is debug supposed to be automatically enabled?
This post has been edited by synchronizer: 23 January 2009 - 04:01 PM

#44 User is offline Eduardo Knuckles 

Posted 23 January 2009 - 04:31 PM

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View Postsynchronizer, on Jan 23 2009, 03:57 PM, said:

I get a huge code wall. Probably I can't download it this way. Is it possible for you to just upload the rom to some uploading site?

EDIT: Never-mind. Firefox worked.

By the way, is debug supposed to be automatically enabled?

Then, I Rapidshared the ROM.

Yes, I've chosen to keep debug mode active forever in the game while the romhack was in development phase.

#45 User is offline corneliab 

Posted 23 January 2009 - 04:41 PM

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The art and music choices/implementation in this are just fantastic.

However, there's some real iffyness in the stages. I loved the first stage to bits, but afterwards, I started experiencing problems in the form of the screen either inexpicably scrolling upwards or refusing to scroll down, leading to deaths. I also find it strange that Sonic won't die to anything except bottomless pits.

It's a real shame that work on this hack is stopping, since given more polish, it could have definitley been one of the best ever. Oh, well.

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