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Sonic 1 Harder Levels The first Sonic Harder Levels Project *Updated at 3/17/2010*

#16 User is offline nineko 

Posted 09 April 2008 - 01:32 AM

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Just asking... Why did you fix the Spike Bug? For once, I think it could be a good idea to keep it in, as it makes the levels even harder, which is the goal of your hack.

#17 User is offline Jayextee 

Posted 09 April 2008 - 04:47 AM

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View Postnineko, on Apr 9 2008, 07:32 AM, said:

Just asking... Why did you fix the Spike Bug? For once, I think it could be a good idea to keep it in, as it makes the levels even harder, which is the goal of your hack.


I was actually going to keep it for my hack, but fixed it because I wasn't aiming for hardness.


How about, though, re-implementing the spike bug, but for a different object: the invisible MZ lava object? I always thought that lava should be more dangerous than spikes. XD

#18 User is offline Eduardo Knuckles 

Posted 10 April 2008 - 04:45 PM

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View Postnineko, on Apr 9 2008, 01:32 AM, said:

Just asking... Why did you fix the Spike Bug? For once, I think it could be a good idea to keep it in, as it makes the levels even harder, which is the goal of your hack.



View Postlove.self.hate, on Apr 9 2008, 04:47 AM, said:

View Postnineko, on Apr 9 2008, 07:32 AM, said:

Just asking... Why did you fix the Spike Bug? For once, I think it could be a good idea to keep it in, as it makes the levels even harder, which is the goal of your hack.


I was actually going to keep it for my hack, but fixed it because I wasn't aiming for hardness.


How about, though, re-implementing the spike bug, but for a different object: the invisible MZ lava object? I always thought that lava should be more dangerous than spikes. XD



Will be released two versions of the version 0.5 Final. One weith the spikebug, other without it.
Also, about the ''lava with spikebug''... I will pay attention in this, and asbouth both you tweo have talked, I will release soon two roms with this for beta-tests.

#19 User is offline Tweaker 

Posted 10 April 2008 - 04:54 PM

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It's not a bug, it's a feature!

(No, really)

I think the Sonic 1 spike behavior better fits the theme of your hack, anyway, so it's probably best keeping the release to a single ROM with that behavior in it.

#20 User is offline shobiz 

Posted 10 April 2008 - 08:14 PM

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Instead of having two separate releases, you could always use a code or an options menu to toggle between spike bug on/off.

#21 User is offline Eduardo Knuckles 

Posted 20 April 2008 - 11:01 PM

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View Postshobiz, on Apr 10 2008, 08:14 PM, said:

Instead of having two separate releases, you could always use a code or an options menu to toggle between spike bug on/off.

Wow, I will got attempt on it. Usually, it is necessary to got the hack's objective. I probably will need some help on it...

#22 User is offline Master Emerald 

Posted 19 June 2008 - 06:16 PM

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Hello my big friend! Go on hacking! You are an amazin hacker! I can't wait to play your new version of S1HL

An HD remake of Sonic 1 Harder Levels Labyrinth, in game it's very beautiful.
Posted Image

^^
This post has been edited by Master Emerald: 07 July 2008 - 11:51 AM

#23 User is offline Eduardo Knuckles 

Posted 08 July 2008 - 10:43 AM

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Viewing the image that Master Emerald posted, here are some preview from the next (and probably the last) version of Sonic 1 Harder Levels.


Labyrinth Zone Act 1 and Act 2 with new background. It features the SMS bg of the Labyrinth Zone.
Posted Image

Posted Image


Now the Green Hill Zone with improved sky and some changes on the foreground tiles.
Posted Image

Posted Image

Posted Image

#24 User is offline Skaarg 

Posted 08 July 2008 - 11:12 AM

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I'm not sure what you did to those PNGs, but the quality in those images is terrible.

Anyways the artwork edits you've done look awesome. The only thing I don't get is transition your doing for the color of they sky in GHZ.
1- Going from blue to white - Are you trying to go from a blue sky to clouds? If so I suppose it looks alright, but just not very detailed if the white is suppose to be clouds.

2- light yellow to orange - If you're doing a sunset/sunrise type of thing wouldn't it go from dark orange to a lighter color? example: http://www.aphoenix....tAtUcluelet.jpg

3- I like this a lot. It's like you're looking in the oposite direction of the sunset/sunrise where it's dark but getting lighter.

#25 User is offline muteKi 

Posted 08 July 2008 - 11:47 AM

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View PostSkaarg, on Jul 8 2008, 10:12 AM, said:

I'm not sure what you did to those PNGs, but the quality in those images is terrible.


Probably the emulator is set to a TV or RF filter.

#26 User is offline Eduardo Knuckles 

Posted 09 August 2008 - 10:47 AM

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QUOTE (muteKi @ Jul 8 2008, 11:47 AM) [post="204924"]Posted Image

Green Hill Act 2:
Posted Image


Credits for HPZMan by dynamic tileset system.
suggestions and opinions are welcome.

#27 User is offline Master3k 

Posted 09 August 2008 - 10:52 AM

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GHZ2 is sexy. How did you ported that BG?

#28 User is offline Tweaker 

Posted 09 August 2008 - 10:53 AM

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Looking snazzy! Do you plan on revamping the foreground art in any way as well, or are you just changing the backgrounds?

Stuff like this makes dynamic tilesets worth it. :eng101:

#29 User is offline Eduardo Knuckles 

Posted 09 August 2008 - 10:54 AM

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View PostMaster3k, on Aug 9 2008, 10:52 AM, said:

GHZ2 is sexy. How did you ported that BG?

more than 10-hours editing the original bg tile by tile. :)
Man, my working on it was much harder than the game is.

View PostTweaker, on Aug 9 2008, 10:53 AM, said:

Looking snazzy! Do you plan on revamping the foreground art in any way as well, or are you just changing the backgrounds?

Stuff like this makes dynamic tilesets worth it. :eng101:

Yeah, I plan to edit smartest details in the FG from the first levels actually, but the last levels will suffer a lot of differences in both BG and FG.
This post has been edited by Eduardo Knuckles: 09 August 2008 - 10:59 AM

#30 User is offline D.A. Garden 

Posted 09 August 2008 - 10:56 AM

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Very nice use of the Dynamic tileset system. It certainely seems to work in this case. Keep up the good work, I really enjoy Sonic 1 Harder Levels!

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