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General Project Thread & Feedback Discuss ideas or issues not pertaining to specific threads.

#2086 User is offline steveswede 

Posted 18 March 2010 - 10:43 AM

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QUOTE (GerbilSoft @ Mar 18 2010, 03:41 PM)
QUOTE (steveswede @ Mar 18 2010, 11:40 AM)
What is it with people being obsessed with LOst's game engine and all this speculation that this project is going to go nowhere? You know if I was LOst I would do exactly what he is doing right now. I would not trust anyone because if I did. Then someone would probably lend the code in secret to someone else, and then to someone else until some git goes "I'll be a legend with the Sonic community and release the code".

It may be a bit paranoid but I guarantee that this would happen if he did release the code.

The last demo proved how good the physics are in the game and I trust that this is going to turn out better than the Megadrive physics.

I just get the impression that people just want the code for themselves and not for the project.

Stop going on about the game engine when the real stuff that needs to be sorted is the art and music.

Then it should be called "LOst's S2HD Fan Game" instead of "S2HD COMMUNITY Project".


Who cares! I just want to play true Sonic gameplay.

#2087 User is offline GerbilSoft 

Posted 18 March 2010 - 10:44 AM

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QUOTE (steveswede @ Mar 18 2010, 11:43 AM)
QUOTE (GerbilSoft @ Mar 18 2010, 03:41 PM)
QUOTE (steveswede @ Mar 18 2010, 11:40 AM)
What is it with people being obsessed with LOst's game engine and all this speculation that this project is going to go nowhere? You know if I was LOst I would do exactly what he is doing right now. I would not trust anyone because if I did. Then someone would probably lend the code in secret to someone else, and then to someone else until some git goes "I'll be a legend with the Sonic community and release the code".

It may be a bit paranoid but I guarantee that this would happen if he did release the code.

The last demo proved how good the physics are in the game and I trust that this is going to turn out better than the Megadrive physics.

I just get the impression that people just want the code for themselves and not for the project.

Stop going on about the game engine when the real stuff that needs to be sorted is the art and music.

Then it should be called "LOst's S2HD Fan Game" instead of "S2HD COMMUNITY Project".


Who cares! I just want to play true Sonic gameplay.



If all you want to do is play a Sonic game, here you go!
This post has been edited by GerbilSoft: 18 March 2010 - 10:45 AM
Reason for edit: derp

#2088 User is offline nineko 

Posted 18 March 2010 - 10:45 AM

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QUOTE (steveswede @ Mar 18 2010, 04:43 PM)
Who cares! I just want to play true Sonic gameplay.
Then start saving money to buy a computer as powerful as one of these, or you're going to get less than 5 frames per second.
This post has been edited by nineko: 18 March 2010 - 10:48 AM

#2089 User is offline GerbilSoft 

Posted 18 March 2010 - 10:54 AM

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QUOTE (Afti @ Mar 18 2010, 10:37 AM)
Now, preventing anyone who ISN'T LOst from working on your "super-duper" engine? You'll have a buggy, unoptimized piece of shit no matter how skilled he is because it will have been tested on only a handful of hardware configurations. Let alone the simple issue of time investment- a handful of staff CANNOT put in enough man-hours to debug this, given that they have jobs or school.

You bring up a good point. A while ago, I asked LOst for a copy of his "Sonic Gens" in order to integrate its functionality into Gens/GS (which I did for Release 7). Some of the stupid things in Sonic Gens:

  • Game version was stored as a floating-point number instead of as an integer/enum.
  • ROM detection was rather flaky and relied on certain values being in certain places instead of using the ROM header.
  • Some of the ROM detection routines were just flat out wrong.
  • The only other noticeable modification besides the RAM value readout was a customized startup screen that replaced the normal Gens intro effect.

The only ROMs it could reliably detect were Sonic 1 and Sonic 2, hence the program also had code to prevent any other ROMs from loading.

I think the real reason S2HD is remaining closed is because LOst is too embarrassed to let anyone else see how poorly designed his code is. Unfortunately, that means said poorly-designed code will never be fixed.
This post has been edited by GerbilSoft: 18 March 2010 - 10:55 AM

#2090 User is offline Elratauru 

Posted 18 March 2010 - 10:55 AM

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QUOTE (nineko @ Mar 18 2010, 12:45 PM)
QUOTE (steveswede @ Mar 18 2010, 04:43 PM)
Who cares! I just want to play true Sonic gameplay.
Then start saving money to buy a computer as powerful as one of these, or you're going to get less than 5 frames per second.


No...you cant even play on these... Jaguar operates with a version of Linux called Cray Linux Environment.



#2091 User is offline GerbilSoft 

Posted 18 March 2010 - 10:57 AM

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QUOTE (Elratauru @ Mar 18 2010, 11:55 AM)
No...you cant even play on these... Jaguar operates with a version of Linux called Cray Linux Environment.

So you're confirming that LOst claiming that S2HD was taking forever because of Linux and OS X support was a lie, because S2HD will never run on Linux. Nice to know.
This post has been edited by GerbilSoft: 18 March 2010 - 10:58 AM

#2092 User is offline nineko 

Posted 18 March 2010 - 10:57 AM

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QUOTE (Elratauru @ Mar 18 2010, 04:55 PM)
QUOTE (nineko @ Mar 18 2010, 12:45 PM)
QUOTE (steveswede @ Mar 18 2010, 04:43 PM)
Who cares! I just want to play true Sonic gameplay.
Then start saving money to buy a computer as powerful as one of these, or you're going to get less than 5 frames per second.


No...you cant even play on these... Jaguar operates with a version of Linux called Cray Linux Environment.
I know they use Linux, it's even written on the page I linked to. Which is why I said to get a computer "as powerful as one of these" and not "one of these".

#2093 User is offline Elratauru 

Posted 18 March 2010 - 11:00 AM

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QUOTE (GerbilSoft @ Mar 18 2010, 12:57 PM)
QUOTE (Elratauru @ Mar 18 2010, 11:55 AM)
No...you cant even play on these... Jaguar operates with a version of Linux called Cray Linux Environment.

So you're confirming that LOst claiming that S2HD was taking forever because of Linux and OS X support was a lie, because S2HD will never run on Linux. Nice to know.


Nah, I thought that S2HD never ran on linux as a native enviroment? Maybe using Wine, but never knew if LOst added something for Linux, aside OpenGL...If its still running OpenGL...

Edit, just for the record: don't get me wrong, its not like Im part of the staff, because Im not part of the staff... I was, yeah...but LOst never said too much of the engine with anyone... I never knew how the hell the object worked (Format, and things like that).

QUOTE (nineko @ Mar 18 2010, 12:57 PM)
QUOTE (Elratauru @ Mar 18 2010, 04:55 PM)
QUOTE (nineko @ Mar 18 2010, 12:45 PM)
QUOTE (steveswede @ Mar 18 2010, 04:43 PM)
Who cares! I just want to play true Sonic gameplay.
Then start saving money to buy a computer as powerful as one of these, or you're going to get less than 5 frames per second.


No...you cant even play on these... Jaguar operates with a version of Linux called Cray Linux Environment.
I know they use Linux, it's even written on the page I linked to. Which is why I said to get a computer "as powerful as one of these" and not "one of these".


=P... duh, didnt saw that.
This post has been edited by Elratauru: 18 March 2010 - 11:09 AM

#2094 User is offline Spanner 

Posted 18 March 2010 - 11:06 AM

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LOst can hoard his engine if he wants, but if he wants to please people he should start working on a cross-platform version of S2HD's engine. Wine doesn't cut it.

#2095 User is offline Conan Kudo 

Posted 18 March 2010 - 11:28 AM

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QUOTE (SOTI @ Mar 18 2010, 11:06 AM)
LOst can hoard his engine if he wants, but if he wants to please people he should start working on a cross-platform version of S2HD's engine. Wine doesn't cut it.


Especially since Wine can be finicky as hell on systems with graphics cards from everyone except nVidia, since most (if not all) of the devs for the Wine Project have nVidia systems, which is a good example of why you should try as many systems as possible to get stuff like that ironed out.

Sonic 2 HD on Wine fails on Intel GMA 950, even though the GMA 950 supports enough OGL to run the game. However, it does run on the ATI Mobility Radeon 9600 on Linux through Wine, even though it is a few generations behind.
This post has been edited by King InuYasha: 18 March 2010 - 11:52 AM

#2096 User is offline Gambit 

Posted 18 March 2010 - 12:05 PM

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We get it, the tech demo was shitty. Even LOst will admit that if you ask him. Now stop making assumptions about everything based on a 2-year-old tech demo.

#2097 User is offline The Growler 

Posted 18 March 2010 - 12:05 PM

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For the database, can I just make 2 requests/suggestions:

1) Make available to everyone the ENTIRE original sprite sheet of every single thing in Sonic 2 - all in clickable thumbnails; and when you click on a thumbnail, it will bring up each frame of the sprite's animation. And don't forget to give us the png files, and also the full animation as a separate thumbnail too.

2) Going on what MaximusDM was saying, do all of this in thumbnails too; that way it gives us a visual, easy to access look at everything that's been done and is being done.

No-one likes just seeing a bunch of text to click on (as it is like now), and then having even more text to click on before having to download the image! Every popular image sharing/searching site does this. Google Images & Flickr are 2 different examples of this.

#2098 User is offline kazade 

Posted 18 March 2010 - 12:06 PM

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QUOTE (King InuYasha @ Mar 18 2010, 04:28 PM)
Especially since Wine can be finicky as hell on systems with graphics cards from everyone except nVidia, since most (if not all) of the devs for the Wine Project have nVidia systems, which is a good example of why you should try as many systems as possible to get stuff like that ironed out.


This was certainly the case until recently, but things have changed a lot, I've seen a number ATI patches committed recently. Also, MostAwesomeDude hangs around in #winehackers and he's an OSS driver dev which is helping both projects. It largely stemmed from the fact that ATI's Linux drivers sucked until recently - if you are coding a replacement for D3D you'll want a graphics card with decent drivers smile.png

QUOTE
Sonic 2 HD on Wine fails on Intel GMA 950, even though the GMA 950 supports enough OGL to run the game. However, it does run on the ATI Mobility Radeon 9600 on Linux through Wine, even though it is a few generations behind.


It might be worth reporting a bug to Wine, then again I guess you'd better test it on the Intel GMA 950 in Windows first. wink.png


#2099 User is offline Conan Kudo 

Posted 18 March 2010 - 12:57 PM

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QUOTE (Gambit @ Mar 18 2010, 12:05 PM)
We get it, the tech demo was shitty. Even LOst will admit that if you ask him. Now stop making assumptions about everything based on a 2-year-old tech demo.


What else do we have to base our assumptions on?

QUOTE (kazade @ Mar 18 2010, 12:06 PM)
QUOTE (King InuYasha @ Mar 18 2010, 04:28 PM)
Especially since Wine can be finicky as hell on systems with graphics cards from everyone except nVidia, since most (if not all) of the devs for the Wine Project have nVidia systems, which is a good example of why you should try as many systems as possible to get stuff like that ironed out.


This was certainly the case until recently, but things have changed a lot, I've seen a number ATI patches committed recently. Also, MostAwesomeDude hangs around in #winehackers and he's an OSS driver dev which is helping both projects. It largely stemmed from the fact that ATI's Linux drivers sucked until recently - if you are coding a replacement for D3D you'll want a graphics card with decent drivers smile.png

QUOTE
Sonic 2 HD on Wine fails on Intel GMA 950, even though the GMA 950 supports enough OGL to run the game. However, it does run on the ATI Mobility Radeon 9600 on Linux through Wine, even though it is a few generations behind.


It might be worth reporting a bug to Wine, then again I guess you'd better test it on the Intel GMA 950 in Windows first. wink.png


Yeah, that's why I haven't sent a report yet. The laptop I tested on doesn't have Windows on it rolleyes.png . And I'm aware of many of the changes since I tested it. I just have yet to try Sonic 2 HD again on Wine, since the builds are way too old. I've been running a few Steam games in Wine recently and I know it works when I make it work.

Also with the work being done to make the OSS ATI drivers for the newest graphics cards first class, I'll be able to try it out on my new laptop soon enough. Also keeping an eye on nouveau too...

But it is a good example of what limited access to code and limited testing can do to a project, especially one like this.
This post has been edited by King InuYasha: 18 March 2010 - 01:01 PM

#2100 User is offline RAMPKORV 

Posted 18 March 2010 - 01:20 PM

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LOst has now stated very clearly that he simply does not care about the community. He actively takes actions to ignore it and avoids explaining how his decisions would benefit the project at all. The reason is most likely that they don't benefit the project whatsoever. At the same time, he expects the community to do the exact opposite of what he is doing, I.e. following the "Contribution Rules & Guidelines" stating that source files shall be submitted.

To put it short, it's a disgrace that someone in charge of a community project dares to stick to the hypocrisy that he is doing. It's totally unacceptable.
This post has been edited by RAMPKORV: 18 March 2010 - 01:30 PM

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