Posted 25 February 2008 - 04:24 AM
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Found these in the Casino object lists. I've never seen them before, but correct me if they're used
This post has been edited by Sazpaimon: 25 February 2008 - 04:24 AM
Posted 25 February 2008 - 04:49 AM
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The second one might be used in the Sonic pinball game but... not sure about the first one. Those are amazing finds.
Posted 25 February 2008 - 09:40 AM
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That spike reminds me of when I was playing Worms 3D on GC once and the graphics fucked up...
The thing right at the bottom of it is a Worm - for some reason it got stretched off into the far distance. Similar bug?
Posted 25 February 2008 - 09:54 AM
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I wonder what the Galaxy Rose sign was meant to be for.
A replacement of the NiGHTS Pinball stage?
Posted 25 February 2008 - 02:46 PM
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The Galaxy Rose sign *is* used; its on some of the little slot machines that are dotted around Casinopolis Main Hall (the ones you can hit to get rings)
And the same is true of the "Sonic Slot Pinball" one.
Posted 25 February 2008 - 05:12 PM
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Dude, Sazpaimon, please get a picture of using the object debugger in the Sky Chase Act 1 area. Go to the left and scroll through the objects, the fucking Dragon from the beta screenshots IS STILL THERE.
It's called "Boss", it has working animation and everything. I don't have a capture card, but it's totally in here 100%
Posted 25 February 2008 - 05:13 PM
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can you fight it or anything? that's amazing
This post has been edited by Quexinos: 25 February 2008 - 05:13 PM
Posted 25 February 2008 - 05:22 PM
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Another thing with this prototype (not entirely sure), but the original chao system from Sonic Adventure is in this build. This means there is no blackmarket door, and that entrance to the racing mode (one with the omochaos, see image rattleman posted) is still in this game too.
Back to the Dragon thing, there's a couple of beta missles and junk in the list as well. If you don't want to play with the entire game to get to this map, the game calls this stage "NO" under that SCENE part of the debug. I think I'm getting some debug terms wrong here, but this game crashes here and there if you're not careful (fyi, don't enable the english language, that crashed me the most).
This post has been edited by Kool-Aid-Man: 25 February 2008 - 05:29 PM
Posted 25 February 2008 - 05:42 PM
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evilhamwizard, on Feb 25 2008, 02:12 PM, said:
Dude, Sazpaimon, please get a picture of using the object debugger in the Sky Chase Act 1 area. Go to the left and scroll through the objects, the fucking Dragon from the beta screenshots IS STILL THERE.
It's called "Boss", it has working animation and everything. I don't have a capture card, but it's totally in here 100%
ON THE CASE
ON THE FUCKING CASE
Posted 25 February 2008 - 06:03 PM
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I NEED THIS NOW >: ( SAZ GO FASTER!
Posted 25 February 2008 - 06:04 PM
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Holy Crap, Kat.
And yes, I can't wait to see this.
Posted 25 February 2008 - 06:06 PM
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I managed to get a few shots. When you enter debug and select the dragon, he begins to follow the plane (Which continues to move while in debug) so it's hard to get a still shot of him.
I'll get more soon.
Posted 25 February 2008 - 06:09 PM
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Holy Crap! The dragon is still in the game, after all that time!
Posted 25 February 2008 - 06:09 PM
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I always thought he was.. Bigger.
But still, this is awesome work.
Posted 25 February 2008 - 06:11 PM
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AWESOME, I'm looking forward to seeing if drx manages to get aholdof some dc verison which debug that would have more stuff like this...