Sonic Adventure DX (Preview) Discussion
#256
Posted 21 March 2008 - 10:30 PM
I think I know what happened here. The only way to get SADX models is from the PC version, which I think you need to view the .EXE in 3DS I think? I don't remember, but if you do, you get a mash of models. I guess when he found the rocket model he looked to see if anything was inside of it and there it is - you can make out Eggman's little pod, and also the final boss for Tails (Sorta, I recognized the feet right away).
#258
Posted 22 March 2008 - 03:04 AM

I found this when messing around with Tails' boss. It's in SA1 DC as well, why nobody has noticed it before is beyond me.
This post has been edited by Sazpaimon: 22 March 2008 - 03:05 AM
#259
Posted 23 March 2008 - 01:04 PM
Wow, I wonder what the fuck that was supposed to be. Though I guess it's just like the little joke posters in SA2.
#260
Posted 23 March 2008 - 01:28 PM
That looks like it could've been a good movie. :P
Anyway, just for shits and giggles, here's a list of files that are in the preview and not in the final:
_Al_main.rel
a_motD.rel
action_11.pvr
AdvertizeD.rel
AdvMain.rel
AdvMainD.rel
al_garden00.rel
al_garden01.rel
al_garden02.rel
al_race.rel
b_motD.rel
e_motD.rel
GCAX.conf
k_motD.rel
map_mr.gvm
MovieD.rel
obj_regular._GVM
PrmMi0100S.bin
s_motD.rel
SetMi00.bin
SetMi0100S.bin
stg00D.rel
stg01D.rel
stg03D.rel
summaryD.rel
tikal_progD.rel
ƒRƒs[ ` amy.GVM
ƒRƒs[ (5) ` amy.GVM
ƒRƒs[ (4) ` amy.GVM
ƒRƒs[ (3) ` amy.GVM
ƒRƒs[ (2) ` amy.GVM
All those amy.GVMs are all the same file size with nothing changed. The maps in this build look like they were put together really fast, but I guess at one point each map was it's own GVM. I think in the final all the maps are in one GVM. In this build, there are only maps for Station Square and Mystic Ruins. It's strange to find action_11.pvr because it's the only pvr in the entire GCM, and there is no action stage 11 (internally, there're only 11 Stages but surprisingly the last stage is labeled number"12" because for some reason there is no Stage_11.rel anywhere). I could be blowing this out of proportion though since there is a .gvr of this in the final, but it's strange that it's in a .pvr in this build and all the other action_ files are already in .gvr anyway. I'm getting the set files are files for object placement, but I could be wrong. I'm think these are two things - 1.) A removed area (I wish that were true) or 2.) it's more than likely set files for the Missions.
I looked inside anything marked with D and couldn't find any ASCII text, but it should be used for debug.
That's all that interests me from the outside. I'd really love to decompress these GVMs, they don't look different from PVMs except for a view header changes I think. Would be awsome if someone could whip up something before I do. :P
Anyway, just for shits and giggles, here's a list of files that are in the preview and not in the final:
_Al_main.rel
a_motD.rel
action_11.pvr
AdvertizeD.rel
AdvMain.rel
AdvMainD.rel
al_garden00.rel
al_garden01.rel
al_garden02.rel
al_race.rel
b_motD.rel
e_motD.rel
GCAX.conf
k_motD.rel
map_mr.gvm
MovieD.rel
obj_regular._GVM
PrmMi0100S.bin
s_motD.rel
SetMi00.bin
SetMi0100S.bin
stg00D.rel
stg01D.rel
stg03D.rel
summaryD.rel
tikal_progD.rel
ƒRƒs[ ` amy.GVM
ƒRƒs[ (5) ` amy.GVM
ƒRƒs[ (4) ` amy.GVM
ƒRƒs[ (3) ` amy.GVM
ƒRƒs[ (2) ` amy.GVM
All those amy.GVMs are all the same file size with nothing changed. The maps in this build look like they were put together really fast, but I guess at one point each map was it's own GVM. I think in the final all the maps are in one GVM. In this build, there are only maps for Station Square and Mystic Ruins. It's strange to find action_11.pvr because it's the only pvr in the entire GCM, and there is no action stage 11 (internally, there're only 11 Stages but surprisingly the last stage is labeled number"12" because for some reason there is no Stage_11.rel anywhere). I could be blowing this out of proportion though since there is a .gvr of this in the final, but it's strange that it's in a .pvr in this build and all the other action_ files are already in .gvr anyway. I'm getting the set files are files for object placement, but I could be wrong. I'm think these are two things - 1.) A removed area (I wish that were true) or 2.) it's more than likely set files for the Missions.
I looked inside anything marked with D and couldn't find any ASCII text, but it should be used for debug.
That's all that interests me from the outside. I'd really love to decompress these GVMs, they don't look different from PVMs except for a view header changes I think. Would be awsome if someone could whip up something before I do. :P
This post has been edited by evilhamwizard: 23 March 2008 - 01:31 PM
#261
Posted 25 March 2008 - 02:25 AM
I went and retook most of the screenshots save for a few (the dragon shots for example) using gcnrd, which takes a screenshot from the hardware itself, so as a result, the images are 1:1 and should be much clearer.
#263
Posted 28 March 2008 - 09:44 PM
What happens when you select Super Sonic the Hedgehog in a regular level?
Also lol at the Man 3
Also lol at the Man 3
This post has been edited by Dark Sonic: 28 March 2008 - 09:44 PM
#264
Posted 28 March 2008 - 09:49 PM
All those Amy files are copies of amy.GVM, made in Japanese windows 9x
#265
Posted 30 March 2008 - 02:52 PM
I can confirm that the "dragon" is in SA1 Dreamcast final build. I've been searching in the models for hours and I came across him. The reason it's all screwed up looking, is the way the models are stored. They end up in 1 big pile.
Pic showing that it is indeed SA1,and not SADX(Note the Sonic R style head)
http://i26.tinypic.com/30tgsjt.png
Wings
http://i26.tinypic.com/2vanjn6.png
Dragon head
http://i30.tinypic.com/33ojx3t.png
Engine/Thruster things on rear
http://i26.tinypic.com/24wuhxh.png
All of it next to the egg carrier
http://i32.tinypic.com/2lwn2i0.png
Pic showing that it is indeed SA1,and not SADX(Note the Sonic R style head)
http://i26.tinypic.com/30tgsjt.png
Wings
http://i26.tinypic.com/2vanjn6.png
Dragon head
http://i30.tinypic.com/33ojx3t.png
Engine/Thruster things on rear
http://i26.tinypic.com/24wuhxh.png
All of it next to the egg carrier
http://i32.tinypic.com/2lwn2i0.png
#266
Posted 30 March 2008 - 04:18 PM
So then it should be in the PC version too. Was the dragon just an object? If so, we could easily place a dragon object in the PC version to get a better look at it in action.
#267
Posted 30 March 2008 - 04:31 PM
GrandMasterJimmy, on Mar 30 2008, 03:52 PM, said:
I can confirm that the "dragon" is in SA1 Dreamcast final build. I've been searching in the models for hours and I came across him. The reason it's all screwed up looking, is the way the models are stored. They end up in 1 big pile.
Pic showing that it is indeed SA1,and not SADX(Note the Sonic R style head)
http://i26.tinypic.com/30tgsjt.png
Wings
http://i26.tinypic.com/2vanjn6.png
Dragon head
http://i30.tinypic.com/33ojx3t.png
Engine/Thruster things on rear
http://i26.tinypic.com/24wuhxh.png
All of it next to the egg carrier
http://i32.tinypic.com/2lwn2i0.png
Pic showing that it is indeed SA1,and not SADX(Note the Sonic R style head)
http://i26.tinypic.com/30tgsjt.png
Wings
http://i26.tinypic.com/2vanjn6.png
Dragon head
http://i30.tinypic.com/33ojx3t.png
Engine/Thruster things on rear
http://i26.tinypic.com/24wuhxh.png
All of it next to the egg carrier
http://i32.tinypic.com/2lwn2i0.png
How'd you view the Dreamcast models? Please tell. :P
#268
Posted 30 March 2008 - 04:42 PM
Theres a ripper created by Sanik, you can find it over at Holenet. You need to decompress .prs files, some of them have .bin files which are the models.
#269
Posted 30 March 2008 - 05:22 PM
PicklePower, on Mar 30 2008, 04:18 PM, said:
So then it should be in the PC version too. Was the dragon just an object? If so, we could easily place a dragon object in the PC version to get a better look at it in action.
See 2 or 3 pages back. I posted the complete object list for every stage.
Editing the SET files for Sky chase have no effect. You can get rid of every single object in the file, and the stage appears no different at all. I agree that the content is there, but actually adding it to the level is another story.
#270
Posted 30 March 2008 - 06:58 PM
Sappharad, on Mar 30 2008, 05:22 PM, said:
PicklePower, on Mar 30 2008, 04:18 PM, said:
So then it should be in the PC version too. Was the dragon just an object? If so, we could easily place a dragon object in the PC version to get a better look at it in action.
See 2 or 3 pages back. I posted the complete object list for every stage.
Editing the SET files for Sky chase have no effect. You can get rid of every single object in the file, and the stage appears no different at all. I agree that the content is there, but actually adding it to the level is another story.
Ah, didn't see that.

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