How to get Chaotix protos working properly in Kega This includes Sonic in Chaotix
#16
Posted 24 February 2008 - 02:15 PM
Yes, I will create a new topic specifically for Sonic in Chaotix.
#17
Posted 24 February 2008 - 02:18 PM
Ah, thank you very much.
I'm sure a lot of users would enjoy that information.
#18
Posted 24 February 2008 - 02:20 PM
Just wondering, does this work with 1207, because I cannot get it working at all even though I hex edited Kega Fusion 3.51
#19
Posted 24 February 2008 - 02:27 PM
Probably not. Does it work in Gens? Nonetheless, next time I hear from Steve Snake, I'll inform him about all the new prototypes and Sonic In Chaotix and see if he can support it.
This post has been edited by King: 24 February 2008 - 02:27 PM
#20
Posted 24 February 2008 - 02:32 PM
It doesn't work on Gens, it crashes after the SEGA screen.
Howcome people have screenshots of the games bugs then?
Howcome people have screenshots of the games bugs then?
#21
Posted 24 February 2008 - 02:35 PM
No need to inform Steve Snake of these problems-I believe drx and Tweaker have already talked this over with him.
Krigo: no
Krigo: no
This post has been edited by JJ-Fox: 24 February 2008 - 02:54 PM
#23
Posted 24 February 2008 - 03:06 PM
#24
Posted 24 February 2008 - 03:10 PM
Yea, I know that. I was testing the prototype ROMs in Gens to see how well they work without hacking (which they don't, not surprised). As for the Kega modifying, it works nicely for Sonic In Chaotix.
#25
Posted 25 February 2008 - 02:38 AM
I have to say having hardcoded fixes like that is pretty ugly, they should be in external ini/xml/dat files or something.
#26
Posted 25 February 2008 - 05:18 PM
I just tried doing that with 1227, and it crashes even faster than 1207, even after the fix. I'm using 3.51, does this have anything to do with the version?
#27
Posted 25 February 2008 - 07:20 PM
Hey guys.
Extract and place the fusion_chaotix.exe in the same directory as fusion.exe. To use, run it through the command line with the first argument as the Chaotix ROM you want to load.
ex: fusion_chaotix chaotixrom.bin
aaaaaaa
Extract and place the fusion_chaotix.exe in the same directory as fusion.exe. To use, run it through the command line with the first argument as the Chaotix ROM you want to load.
ex: fusion_chaotix chaotixrom.bin
aaaaaaa
Attached File(s)
-
fusion_chaotix.zip (4.73K)
Number of downloads: 36
This post has been edited by JJ-Fox: 25 February 2008 - 07:21 PM
#28
Posted 25 February 2008 - 07:42 PM
Umm. Now 1207 doesn't even run, it just shows a black screen.
Unless it's supposed to be stuck loading at said black screen, I don't think this works.
1227 and on, however, works absolute wonders!
Excellent fix, sir, I'll get cracking on this one right away.
Unless it's supposed to be stuck loading at said black screen, I don't think this works.
1227 and on, however, works absolute wonders!
Excellent fix, sir, I'll get cracking on this one right away.
This post has been edited by Nabaztag: 25 February 2008 - 07:49 PM
#29
Posted 25 February 2008 - 07:49 PM
One of them seems to run fine but only after a few RESETs. Looks like it's down to startup code/hardware changes during production of the game.
For the record, the "time fix" people are talking about is simply the CPU interleave between the two SH2s. The default works well with most games, Chaotix is one that needed a different setting. Simple really.
> I have to say having hardcoded fixes like that is pretty ugly, they should be in external ini/xml/dat files or something.
Hmm. In my opinion, that'd be the ugly solution. There were only two (IIRC) known dumps of Chaotix. Why complicate things?
For the record, the "time fix" people are talking about is simply the CPU interleave between the two SH2s. The default works well with most games, Chaotix is one that needed a different setting. Simple really.
> I have to say having hardcoded fixes like that is pretty ugly, they should be in external ini/xml/dat files or something.
Hmm. In my opinion, that'd be the ugly solution. There were only two (IIRC) known dumps of Chaotix. Why complicate things?
#30
Posted 25 February 2008 - 07:57 PM
1207, even after lots of resets (>20) still didn't work. I have no idea what's up with this proto, but it just refuses to run under any circumstances.


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