No one ever learns from the mistakes of the previous generation. We all have to learn from our own experience. Just part of the human condition,...
During the character workflow update there will (probably) be animation editing but there's a good chance it will just be per-frame FK with a...
So I'm doing an overhaul of the toolkit. I'm looking for input. Specifically, which of the workflows would you like to see optimized first? Level...
Considering it will be a patch, probably. As long as all the data he publishes is completely original it should be legit. And since he's got such...
Yeah, I think the entirety of the Forces thread already showed that Forces is the direct result of a culture that rushes everything out the door....
This is incredible, I love it to bits. It's mind-blowing that there isn't an official game like this.
Almost any 3d engine can do it. The hard part isn't picking an engine (and building one would be a colossal waste of resources), the hard part is...
I'd say the main reason you'd see this is because replicating the character movement behaviour of the first Sonic Adventure, as well as the level...
Yes, absolutely. Given funding I could easily assemble a community team to make a legit gameplay successor to Sonic Adventure.
Maybe they'll merge into Dreamcast sonic and we can just get Sonic Adventure gameplay sequels into perpetuity... Oooh maybe they'll call me when...
Eh, you can always bake bone animations down to vertex animations. You'll get some vertex swim and the occasional weird lerping but it's nbd to...
Hide under the platforms when the laser comes out. Just keep jumping and you can't die in the oil.
You should use the MIT license then, and state in your readmes that it only applies to the things you've made.
Not to speak for the Mania development team, but the kind of data you just asked people to not divulge is priceless to a developer.
So, here's what I've learned about the special stages so far: - Use the dev menu to practice them over and over again. Git gud. - Jump through the...
They're trying to use voice clips to make up for the fact that they aren't conveying the world-state through gameplay and it's absolutely...
Infinite's theme song has to be the only song I've ever heard that sounded like it was 10 years old the day it released. I'm not complaining though.
That's the gameplay footage they're using as promotional material? That's putting their best foot forward? If this is what they think is worth...
There are several ways: Do a camera frustum check against the other character's location, or transform the other character's location into camera...
This is amazing. It really reinforces the notion that lighting is the foundation of graphics. I actually really like the DX assets, even moreso...
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