I don't suppose there's a way to import splines directly from the 3D modeler? I'm terrible with positioning them in the UDK editor.
After picking at it with Andrew, we discovered it was most likely a scale issue. I needed to scale he model up by around 400 times before...
Thanks for the quick reply! I finally figured out the spline handle, Andrew suggested I do them in 2D views, made it much easier- I was editing in...
Also, I'm having a lot of trouble properly placing splines, is there a tutorial or manua out there on using them? I can't seem to control the...
Most definitely! Is there any information on putting in custom meshes for other characters or new versions of the sonic model?
Keep up the fantastic work guys, I'm almost done with the tutorials and I absolutely love how easy it is to do things that I know would have taken...
After some thought I realized there are practicalities and ambitions. Give me the ambitions any day, I hope to see the Mobius Engine come to...
I understand your reasoning but I still have reservations about starting from scratch. I mean, if the team already has an in depth knowledge of...
Ogre3D and Panda3D ARE open source.. Also, a Unity3D package could be kept in an open repo.
I have to agree with this completely, and we've seen proof of this working in the 2D arena for sonic fan games. Gamemaker, media fusion, etc.,...
It certainly would give a huge boost to 3D sonic fangaming.
Oh wow! I can't wait!
Hey, how did you get the rings to be generated along the spline path, and what are those camera's for?
Huh I guess its normal... I thought I had it solved a while back, but that was the GPU going nuts, had to turn off realtime fps. Though if anyone...
-- deleted since I got a response in SonicGDK thread —
Hey I'm having trouble with extremely high cpu usage on idle- I've turned off realtime (the joystick) unchecked all the postprocessing and...
Even long after Project S went under, I would get repeatedly bitten by the Sonic bug. This whole time all I really wanted was to say we finished...
Yeah, nice diagram :)
I would offset the the vectors from the center vector, front and back, and cast straight down. Having 2 more, one on each side, may help stabilize...
Here's a youtube of the build before I put the pathing in: http://www.youtube.com/watch?v=Gds9Q9z_CsY So a while back I was determined to get a...
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