Awesome! Great stuff, a start it is indeed. Considering what's been done in less than a week, I can't see it being long before full custom levels...
You can glitch down to Knuckle's path in GHZ act 1 as Sonic & Tails, as shown in this video by NoctTengu. It can be done as Sonic alone as well....
Well, I am enjoying this game immensely. I'm taking my time with this, having waited so long for a true sequel to Sonic 3 & Knuckles. As such...
[spoiler] EDIT: extra clarification, spoiler-fied
It may be to do with a few values that need changing at Obj34_TitleCardData and loc_13DEE. There are six values that are related to how many...
Ah my bad, I missed that. I saw a topic on CulT about this on Friday, and thought it newly-released & not widely available yet.
Sonic Mobile, Part 2: Download
Tested on SonyEricsson W800i and it plays OK. Download: Sonic Part 2 I copied this to the MSSEMC\Media files\other folder on my phones...
IIRC, simply edit the rotating palette offset index at $19F4. It should be easy to see which value needs copying, and where it needs copying to.
Good stuff ^_^ Mirrored EDIT: Oh yeah, there's some more data that you might want to split out in the next release - byte_1802A and...
That is exactly how and why I started hacking Sonic 2 four years ago. I do it for fun, as and when I wish to. I don't spend umpteen hours a day...
Awesome, thanks man ;) I've just got back from a wedding party (at time of writing), and am in no state to do anything on this at the mo, so I'll...
This one may be unusual, but I have a problem with pattern load cues. Specifically, I need to load one additional piece of art when in two-player...
I've uploaded my hack (Armageddon Game) into the Mega Drive hacks folder.
Excellent work ^_^ Download mirror 3 :(
I've solved the problem of the screwed up timer, and now have the code that'll work in both Gens and Kega. I've altered the code to compare words...
SonED v.50B doesn't require a savestate to load like v.26b did. If you do want to use the data from a savestate, simply load the savestate that...
Not too dissimilar to my method, although the way it's worded in SF's post makes it seem more long-winded than it is. As I wrote it on my forums:...
If you've implemented the reverse timer, and finished a level, you'll notice that the time bonus still operates as if the timer was still counting...
Additional info: http://forums.sonicretro.org/index.php?showtopic=4692
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