Here's the next thing coming down the pipe: [MEDIA] Until late last year, I had no idea there was such a loyal following of fans dying to get...
February 2000 source code and binaries are available: https://github.com/SSNTails/SRB2Proto ... and more to come in the weeks ahead! And...
It took a good bit of time, but I decided I needed to update TCRF's JP3 (Genesis) page with the stuff mentioned above: James Pond 3: Operation...
Am I to take from this that Sonic the Hedgehog was going to have a status bar at the bottom of the screen, like Thunder Force, Moonwalker, and...
I believe I had three separate folders which were copies of the same source. One was the latest that SSNTails gave me at the point in time....
I remember this one... [MEDIA] This was planned for Sonic Doom 2. The release for the February 2000 source code and build is set for this...
Funny thing happened... I was reviewing some ancient e-mails, and came across *another* SRB2 source code backup (September 14, 1999), along with...
There's a J.A.W.S. ID card (pictures earlier in the thread) that you can collect, but does nothing as far as I can tell. There's also gum you can...
Oh my gosh, this is incredible. I knew the game had rocket shoes in prototypes based on magazine descriptions and a screenshot. And I knew the...
Part 5 is up... [MEDIA]
[MEDIA] Until the late '90s, we didn't have anything but some games and a couple emulators. No wikis. No hacking guides. No subject matter...
I use Fusion exclusively. Nothing wrong with Fusion. It was, and still is, a *very* good Genesis emulator. Of course it doesn't emulate many finer...
I have a couple of small things to share... ~~~~~~~~ 1) New version 1.03 of Pond Packer --> Romhacking.net - Utilities - Pond Packer The new...
I was always really embarrassed by that. I never understood how that idea gained any following. Granted, everyone had some ideas that in...
Sounds very '90s to me.
There's a decent chance of that being a feature. I was thinking back on how Stealth did something similar to dump complete maps of Sonic levels. I...
No updates to the editor itself to share, but I do have a tutorial video showing the basic flow of creating a level from start to finish. The...
Oh gosh, that's primitive stuff! If it's not documented anywhere, then I'm honestly surprised. Here it is documented going all the way back to the...
Another bonus video posted in the top post. This one is for the Hidden Palace Zone and Speed Highway maps (using HPZ textures), which I somehow...
I don't think that means save was definitely planned. I think it means it was something that was considered. But it who knows how seriously it was...
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