For what little it might be worth, there's a spiritual successor to The Elder Scrolls II: Daggerfall in development by some of the original devs,...
The commonalities people are bringing up between SA2 and the Boost games (as contrasting with SA1, for instance) likewise feel superficial to me....
Like I said already though, this was always a very gradual process. Many of those automations were also present in SA1, and have roots in the 2D...
I mean, yeah, clearly the Boost gameplay is an evolution of Adventure 2's speed stages, but Sonic Adventure 1 was also an evolution of the classic...
I mean just build challenges around the broken spin dash. Follow the fun.
What does the slide do that rolling wasn't already doing in 1991? If anything's cluttering the moveset...
The only thing I'd like to see them try level design without is 2.5D sections.
I wouldn't expect a new standalone Shadow game, but I could maybe see Shadow being folded back into the main cast and appearing more regularly in...
Learning how to play Sonic 1 fast without a spindash was important for helping me understand how the classic games in general function.
I replay Sonic 1 often, and I've only grown to enjoy it more as the years go on. This is what playing it as a platformer instead of as a "Sonic...
A "stoic action hero" is how I'd describe Shadow in numerous games, including one that this film is adapting.
I forgot that 'Wachowski' is Tom's last name, so at first I thought you were referring to the creators of the Matrix. All connected.
Personally I am livid that I, as a classic fan who just got an entire new game 6 months ago, am in no way being catered to with this. Luckily, as...
I dunno. They make landing hits on the boss during periods of vulnerability more trivial, sure, but it's not as if landing the hit during the...
Yeah but for the most part I love CD's and hate Superstars', so there's a difference in the execution of this engagement requirement that you're...
Well, Wacky Workbench's also makes you wait for opportunities to attack (can only hit Eggman when the platform you're on bounces up). So that'd be...
Yeah, as much as I dislike the game, I did enjoy parts of it, and wouldn't call it outright bad. For me it's just more on par with the good...
The game could have been sold at $20 and it still would have left a bad taste in my mouth. I simply wouldn't also think it overpriced.
Tentatively committing to the take that if a level is good enough, being very long can't and won't hurt it. If the length is a sticking point,...
My unpopular opinion is that Sky Deck is great, actually.
Separate names with a comma.