There is now an unofficial Switch port too. For those with jailbroken Switches....
I put together an episode of my new youtube show Game Facts Special with trivia and facts of both versions of Sonic Triple Trouble. [MEDIA]...
There are instructions here on how to get it working with PlayStation Vita: https://vitadb.rinnegatamante.it/#/info/836 I hear its kinda slow so...
In addition to the Xbox port Time Twisted now has a PS4 port for Jailbroken PS4s. This is an unofficial release and I cannot support it. But its...
There was a better video released describing how to get it on xbox: [MEDIA]
There's talk of the PSP Port here: https://github.com/Rinnegatamante/YoYo-Loader-Vita-Compatibility/issues/20 But I know little about it. So I...
I'm glad I open sourced Sonic Time Twisted. Since I did that a lot of other people took it up and there is a Android Port, Linux Port, Mac Port,...
I'll add it to our github issues. People have been playing Time Twisted through a QA version on their Xboxes I gather. Its an unofficial build...
Sonic Time Twisted 1.1.2 has now been released. New with this release is a MAC version of the game. Thanks to Nik, Alex Khayrullin and tabularelf...
Monetizing fan games is unwise and a very bad idea. However, If your so afraid that someone else might ruin your community by doing a little more...
[MEDIA] New Release build of Sonic Time Twisted now available for Windows, Android and NVidia Shield. New Build Includes: Overhauled GUI...
Thanks 360. The game will take me a long time to make so I'm not in a huge hurry to show off the work yet. But I am happy with my progress. It...
Saw this on Twitter and figured it was a good time to do a house keeping post. [img] Someone on twitter that goes by the name @ruwpstudio is...
I used a version of Dash for the 2009-10 version. You are right Noah, it keeps a list of x,y coordinates previous. This is useful for calculating...
Mercury made some really impressive stuff for GM but his engine was never quite in a place where we could build the game on top of it. VectorSatyr...
Well Alex has been posting about it on twitter @AlexKhayrullin and he also has a branch on GitHub. I'll post in this topic from time to time too....
Since releasing the source code a few people have been working on modifications and ports for the game. Alex Khayrullin has been porting the game...
Hinchy wanted the sources to be lossless and GM converts them to OGG anyway so they were added as wavs. I agree that is kind of inconvenient now...
Hinchy is right there is no debug mode. There is a level select though. I think its left left right right up down a start. Its kinda funny to see...
Happy to read about more experiences with the game. It builds my motivation up to keep making games. As promised the source code is now available...
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