We're so close! So the move.w instructions has fixed the crashing - PalLoad2 does change the palette, but applies it to the object layer, so...
Thanks so much, genuinely, for trying to get this resolved. I really appreciate it. So I did try exactly what you'd mentioned (albeit, I copied...
As someone completely new to the scene with hopefully, fresh eyes, the biggest hurdle so far for me has almost certainly been the disconnect...
Sure - it's literally ironically, exactly what you'd typed too: Pow_ChkRings: cmpi.b #6,d0 ; does monitor contain 10 rings?...
Thanks, that compiles correctly now. Unfortunately, it still crashes the game with an ILLEGAL INSTRUCTION reference. I can replace the level...
I picked up my original Dreamcast and plugged in Sonic Adventure literally the other day and I now feel terrible that I had lumped this game in as...
Super helpful, thanks so much. That's what I had thought, but unfortunately, when I try to call the routine from Sonic.asm in the Monitor Power-up...
This does appear to be the perfect thread for my question after spending a long time piecing together the answer from different articles with zero...
I have an unmodified PAL MegaDrive with v3 cart, PAL Saturn and PAL Dreamcast (with VMU). Happy to help if I can!
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