Two visual Tails-related bugs here. Dr. Robotnik on the signpost uses part of Tails's palette for the orange part of his shirt; as a result,...
Looking at the demos, the character distribution seems rather lopsided, giving Tails and Knuckles only one demo each. I don't know what the limits...
I think the new FZ -> EHZ cutscene temporarily breaks save files, or at least something related to super transformation; after beating Final Zone,...
A few projectiles from Sonic 1/2 still aren't reflected by shields- namely, the fireballs from the fire breathing statues in Labyrinth Zone and...
Minor graphical bug: a few frames of Super Sonic's teetering animation has some very significant overhang above his eyes. As usual, this was...
I thought I'd add a little more detail to "Music restoration doesn't work in the custom driver" (assuming I interpreted it correctly...). Tested...
Upon entering a special stage, whether normally or through the level select, the game automatically resets. Tested this with versions 1.77 and...
I'd just like to add that this occurs on emulator as well (Genesis Plus GX Retroarch core), and the Tails credits crash has happened every time...
In Hill Top Zone Act 1, once you reach a certain x-coordinate (independent of your height, tested with debug mode), the game locks up. Music...
Found a near softlock: hyper dashing into a bonus stage ring sends you to the bonus stage that corresponds to your current ring count, regardless...
Small bug I noticed: The graphics bug for the Casino Night roulette rings also happened to the rings that come out of the Flying Battery capsules...
This is truly an excellent game, it's fun to play all the way through, and the "lost" Sonic 2 levels have quite good level design. However, here's...
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