So I wrote a quick script to get a list of all the unused objects: [spoiler] And here is a list of objects that are mentioned in some stages, but...
He responded to your tweet. So as he hinted, I checked the scene file of PSZ1.bin, there is an extra layer that is called "Print Source". It is an...
And it seems that they didn't even bother to remove it from the code of the object itself: [img] So maybe it tries to play non-existing sound...
They removed "Data/SoundFX/HCZ/Dunkey.wav" from Data.rsdk. So they removed this Easter egg?
Yes. right now it only has the option to dump both of them combined. (File -> Export as .png)
you can take a look on my parse_scene.py. I defined the structure of the file using the python library construct. And in render_scene_view.py you...
The counter starts at 127. So maybe it is just the limit? it is CHAR_MAX (0x7F).
No. When I edit the blue spheres the counter change accordingly. Do you know the number of that bonus stage? (and now it is in the latest...
New version is out, I added support for editing special stages. [img] [img] EDIT: Also added UFO level editing: [img]
If you are talking about the blue spheres bonus, it is just tiles map. With very small modification to my editor it is possible to edit it. [img]...
I added a partial documentation on the different features of the editor to the README: https://github.com/koolkdev/ManiacEditor/blob/master/README.md
So here is the initial release of my scene/level/map editor, currently in beta. Currently there are full editing capabilities of the foreground...
The first video was taken after the second, I recreated the flat map again just to capture it. The second video is of my first try, and it looks...
I had some good progress with the scene editor. [MEDIA] [MEDIA] (not the exact same map from the first video, I redid it) I still need to add...
So maybe this can help: https://github.com/koolkdev/rsdkv5_extract/blob/master/objects_attributes.ini If you want I can also easily extract where...
We don't have to lock our-self to a specific version. There is an unused code (because of a check before it), that loads Game.dll and call...
Ok the script to convert models to mdl is ready. The command line arguments are: 3d2mdl.py output.bin frame1_model [frame2_model [...]] I am...
My script will do that part. I just meant that the faces should be consistent between the frames, that they will be in the same order in the...
What do you mean? You won't have to use the preexisting model. But the way that the meshes are stored is that there is list of faces, which is...
Well the format is very simple, mainly list of faces and color for each faces. I can do a script that does it, but the issue will be animations....
Separate names with a comma.