I uploaded another preview with entirety of Unleashed Project in different lighting scenarios: [MEDIA]
Been working on a GPU raytracing mod for the game: [MEDIA] [MEDIA]
Sounds like you're dipping frames to me. You could try using the "Fix Input Delay at Arbitrary Frames" code along with the "Disable FPS Limit"...
You need to edit the EnemyArchiveTree.xml to make the game load the enemy's assets, see #Application.ar.00 in bb3
I've been working on a tool that bakes global illumination and light field data for Sonic Generations, additionally other HE1/HE2 games....
Released my Sunset Heights mod. [img]
Nah, it isn't set to only work with this stage. It will work for other Sonic Forces stage ports (or custom ones) as long as you adapt them...
[MEDIA] Here's another video of my PBR shaders mod. A lot of things have changed since the first video.
I made a mod that increases performance and decreases memory usage greatly. It also supports various display types like Borderless Fullscreen and...
Sonic Forces is a 64-bit game and runs on DirectX 11. There are very good graphical improvements like PBR (which is an industry standard today),...
I'm making a thing [MEDIA]
Oh hey, this thread got some new posts. I've released two Sonic Generations mods this year: First one fixes some issues with the FxPipeline...
Nah, any version of 3DS Max works, if you use the new tools in LibGens, that is. Only limitation I can imagine is importing custom...
Yes, it is possible. This is the address of FPS value in the executable: 0x12FA938 (19900728 in decimal) It's a float, so for example, for 120...
Try using modelfbx from LibGens.
Do you even have the plugins?
I've found debug leftovers in game executable which contains the format structure of every RFL file, as well as set object parameters. With this...
Now custom collision is a possibility. Get the tools here. You can convert .anm.hkx, .skl.hkx, and .phy.hkx to Sonic Forces format. However, it...
Yeah, I did. I plan to release the tools by the end of this weekend.
You're trying to drag and drop a FBX or DAE file, right? I didn't make it to show anything when the program is simply run without a model file...
Separate names with a comma.