Great work, but ironic that you missed that I already disassembled Sonic 1 for the Master System, into WLA-DX syntax! :P...
If we swap the raw CDDA data in the CD-image and adjust the CUE sheet accordingly, then it should work as the EBOOT converter doesn't actually...
TL;DR version: How does one replace the CDDA tracks in an ISO/BIN/IMG/CUE? History: So I have a PSP. I'm emulating PSX games. CDDA audio is not...
Yes, but with scrolling!?? My first was something like 20'000 image controls on one form, moving every one for every scroll! Nowadays I API render...
I've been writing editors since 1999. My first was awful. It used an array of image controls, one for each tile, the size of the grid and...
There are limitations in WLA DX that would prevent that from solving some problems -- I'll just copy in the reply I made on the SMSPower thread...
Thank you for pointing me to that @flamewing. I've discovered many more bugs and limitations of WLA DX that I don't think would be solvable any...
Stupid question, but what's AS?
I'm trying to solve the sizeof problem with macros, but I can't see a way in WLADX to reference the name of one variable using another. I.e....
That'll work, but it won't suit my needs: * It requires a macro for each instance of a table rather than for each definition * It doesn't define...
I must admit that I am new to WLA DX, since I am likewise new to Z80 which I have taken to learning for the purpose of this project. I've read...
Hello. I am working on a complete disassembly of Sonic 1 Master System for the purposes of a full editing suite for the game. I am working toward...
Don't get ahead of me! :v: It's taken several months already to get where I am, and I've had to do practically everything from scratch --...
(I prefix this comment with the disclaimer that any embedded emulation in the editor is beyond scope at the moment and would have to wait for a...
I can't vouch for it, but here's a disassembly of Pokémon Red: https://github.com/kanzure/pokered I happened to stumble across it after looking at...
Unfortunely not! The PLAY tab assembles a ROM which can be launched in your emulator or dragged into explorer to take a copy. If the disassembly...
Ah, yes. Since I will be using the disassembly with my editor, that will need to be the case, but to begin with I am including a lot of the data...
Sorry for the n00bishness, but could you explain what the "split" in split disassembly means? I wonder if I'm missing something hugely important...
Because VB6 is fun to code with. :) Nobody is paying me, so I'll use whatever tools I enjoy using. I'm releasing source code, format specs, ROM...
Screenshots should hopefully make that apparent: http://camendesign.com/_stuff/MaSS1VE_d.png http://camendesign.com/_stuff/MaSS1VE_e.png I'm...
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