Heh...that's actually pretty nice, Box. Anywho, I dunno if I showed this here yet, but here, have a preview thing: [img] I'm still not sure how...
So many giant badniks :O This is amazing. Are these going to have their own special attacks based on what badnik they're based from? Also, I can...
Gee, I love how this thread went from "omg yay Sonic Megamix" to "most of us are bitching because god forbid someone opens a Patreon to help...
holy feking shit I don't even To be entirely honest, even after the leaked build I was worried (yes, worried, I surprisingly care about this...
Xenowhirl conversion powers activate! For the above: Go to Debug_Main and under this line in loc_41AAE: move.b #0,anim(a0) Paste this: btst...
Would Sonic Adventure (the first one) be the one exception to this? Or does this mass amount of bugs date back even to the first 3D games made...
S2: TRoC - Ancient Lake Zone and Neon Casino Zone update. Lack of music + nothing else to work on + FDZ being corrupted = this. I apologize in...
I side with Sam here, especially since the same thing happened to me on one of my recent videos, which isn't even about Sonic in any way. I...
...oh god, this embodies perfectly what I originally thought the Special Stages were meant to play as when playing with good ol' rock fists. =P...
I was originally going to add some snow banks to make it seem more winter-y (and to make up for the lack of snow ground), then gave up because...
It's meant to be sort of a winter-themed level. The name is Frosty Dusk. Also, that last bit...it currently isn't a tunnel, but this gave me...
[img] Small teaser of what I'm working on. Two things I wanna clear up. though: 1) The ground is not supposed to be snow. 2) Background is...
To be honest, I'm not sure how to feel about this whole engine in the first place. Things I like: + It's based off of Sonic 2, which means...
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