I agree, and this thread really shouldn't be the place for such a conversation. (Easily-doctored Discord screenshots are not valid receipts,...
I think a post-release community map pack would be win/win, as well! One less pre-release burden on Lapper, and curated community-made stages that...
If that's not a tall order, I would also find a pack-in level set very appealing. :) But, given the professional-quality UI, highly-flexible...
Personally, I doubt the graphical standards for fan games have gone up because of Sonic Mania. Sonic Triple Trouble stays true to the classic...
I agree! Normally, I don't play Sonic fan game demos, because I get attached easily; it breaks my heart when a demo never becomes more than that....
Lapper, I have to say, this cracks what was one of the hardest nuts in making an intuitive Sonic stage maker game. I can't imitate the latter part...
This will greatly depend on the internal resolution of a modern pixel game. Many 2D games still keep a low internal resolution and upscale that to...
I think that was the concern of their original question. Not so much the implementation, (Something they want to figure out!) but how chip...
It depends on what "engine" you are looking to use, in my experience. For instance, Mega Man Maker is a great fan game made in Game Maker, which...
Today's the day! SAGE has opened, and this fan game is making its second appearance there. (Missed SAGE last year because of QA'ing for FP2)...
I agree, this is technical software magic that I rarely see achieved with Game Maker. Even as someone who has used it for nearly 20 years, you've...
I might finally buy Origins on Switch with my next paycheck. I passed it up originally because of the blurry image, and a variety of bugs that...
I want to hold-out a similar hope, with the mention of Headcannon One of the most prominent memories of my teen years was making a DIY PC adapter...
In addition to all these good points by the both of you, there's a certain point where the more advanced pixel art techniques are no longer...
While I refuse to stick my head in the sand on politics and world events, I have been genuinely happier for actively avoiding more game industry...
I just wanted to say. I meant to help out with the "firefight" for the Godot 4 port, but- I had a rough June :( I spent the whole month looking...
I apologize for not posting here in a while, I've been busy with addressing the feedback I received after the demo's release. And I have so many...
Thank you for the clarification, Techokami! :) I just checked the GitHub page, and that fix clearly took some work; so many files were modified I...
I appreciate the confirmation that it's the "official" branch! :) That is the fork I tried, but unfortunately, I think recent commits for...
Bumping this thread for a question, if that's alright? :) I've noticed there are 9(!) forks for Sonic Worlds NEXT, and I'm very curious about the...
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