Hey, about the whole object thing... I was playing around with the new Skyrim workshop (spaaaaaaaaaaaaaaaaaaaaaace) and I remembered the SkyUI...
I take it that the DLC didn't modify any actual code, though?
It certainly would be time-saving, but I don't think it would help out with the code. How'd you find this out?
It's more of a topic, but here: http://forums.sega.com/showthread.php?387639-Sonic-Generations-Mod-Thread&p=7099433#post7099433 They've been...
I did make a post in the 'official' mod topic of Generations in the Sega forums asking if Sega could add a parser. I don't know if we'll get a...
It would be easier to add a parser or something that could load files from a 'mods' folder instead of injecting the files into the .exe directly....
It's too bad that there's no way to get the files out somehow... EDIT: I was looking around in the .exe as well, and I found a Visual C++ tag. So...
weeeeeell, the thing is, I know nothing about file formats. Is the .model format data around here somewhere?
No, I mean the unofficial importer tools. Sorry, that was a bad word choice on my part.
It'd be nice if we could get them published publicly.
I was mostly looking into the stage gates. The only thing I found out was that it doesn't have any kind of value to set the model, so it's...
I'd be happy to contribute my computer as well.
._. There are no words to describe that. Seriously, it looks EXACTLY like how it does in-game, amazing work.
Um, where did you get that info about the DLC? I can't find it anywhere.
I was actually looking at that, Lobotomy. I haven't really looked at the mission gates, but the general level gates all seem to be programmed the...
Nice job! Once you completely figure out the format, do you think you could compile everything (.ar viewer, level editor, collision mesh editor,...
Do we have any idea what the extra files in the stage's AR are for? The .pfi, .terrain-group, .tbst, etc?
Yeah, doesn't sound that simple :P I was mainly asking because I was wondering if the format had an import/export script. But apparently not....
I found the object's names in BB/#SystemCommon/ObjectDefine, so the names aren't hardcoded. They reference a data path, though, so that might be...
(I just joined this forum help out with the hacking, hi everyone! :P) I was messing around with BB2, because that seems to be the least explored...
Separate names with a comma.