All I can say is, that's an awesome way to use run-length mode that never occurred to me. Flat-shaded polygons, of course. :P
You do all realize without any further information this could even be just Super Mario World with a different label on it?
I can't either ... but it does kind of look like there's a "transformation" occurring. "Simple pipe to badass steampunk pipe." What I'm...
Yeah, I definitely wanna see how that might turn out..
Source release 1/08/2009: http://www.el-hazardonline.net/downloads/SMPSDemoFinal.zip Have fun, read the README.txt, don't bother me for feature...
Bahahaha Boy, how often does anyone go to a continue screen?
Right now I'm just kludging the camera movement. I'll need to go back and do it proper. There was just a lot more pressing problems I wanted to...
For those playing along at home, here's a new Win32 executable and Genesis/Megadrive ROM entailing various cosmetic and gameplay fixes I made to...
This is truly a "to each his own" type of argument. I can work with assembler just the same as I could clean oil out of cement floors for a...
Thanks. That's actually a really good mantra. Yup, that was one of my goals here.
Okay, okay. I've given this some thought and I realize I should be grateful to those who praise it and also that I don't feel that it is...
I do want an honest assessment about the E02 issue thing. I thought those were simply implementations of the physics only, idealized for a PC...
It's okay, I realized some overreaction on my part, and I'm attempting to reduce it. I just know it has problems and I'd prefer if you replied...
Well, it's a simple attempt at "getting it out there." The reason being that it's a lonely world doing this solo, and I do wish to seek the...
I simply wrote a list off the top of my head. I actually honestly don't know much about either than the fact that they are used as Sonic engine...
Short version: Attempt at "perfect port" of Sonic the Hedgehog 2 as C source that can compile to any capable platform, including the original...
I think I fixed my last "disappearing track" problem... apparently I was missing the very last byte in my Saxman decompression routine for Sonic...
Heh, I don't even check 98 anymore... or a machine to check it with for that matter... might be an Allegro / DirectX issue though. (I didn't...
Really needed to know about the flag E1 eh? :) D'oh, I knew that ... no, really! But yeah, okay, rate 1 then. (The "djnz" loops in Z80 would...
Separate names with a comma.