Didn't think they'd need to be public with the Unreal engine. Thought I could just reference your .u's, extend the classes, override some...
Hm. Maybe instead of reserving Sonic Boom for Super Sonic, it'd be cooler to give it a virtual time freeze in the form of a ridiculously cranked...
Ah, that gives me an idea. I wonder if it'd possible to add a "Sonic Boom" effect when you break a certain speed, effectively adding a KillZone...
I could understand that. Also no reason it couldn't be a toggleable part of the GDK for other designers/developers to include in their fan game...
Finally read through the topic. Unfortunately, I can't run the game right now, I've got that wonderful D3D issue with DirectX 9.0.c mentioned...
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