Aw, that's gotta be disappointing. Out of curiosity, what kind of rendering issues are you having?
Ah, good to know. I've been meaning to make it easier to declare meshes, so once that gets done, I should be able to use that info pretty easily,...
I might work through this list. Think I'm gonna implement a proper mesh class next, so I won't need to use .x files for the cubes anymore and just...
I just made the code look for numbers at the end of loaded textures names, then checked for the same name with 1 added on. So, it wasn't really in...
Heh, it is a bit weird looking. Though, it's got a hex dump, so I guess that's the info for it flying away.
Huh, I've never heard of that before, that's a really cool idea. I suppose there's no reason not to use it... I still feel like I would prefer...
Damn, so it just silently quits, that's really confusing. I added something a while back to throw up an error if it was failing at creating the...
I'd guess it's some DirectX component that's out of date. If you run the web installer, it should just update the stuff you need:...
Yeah, you can find it here: http://forums.sonicretro.org/index.php?showtopic=18538 I just wasn't sure about the copyright risks, so I figured I...
Hadn't thought of that, texture scaling could be interesting. But yeah, I'd probably end up preferring the original look aswell, so used the...
Hehe, I'll admit, I partially went this route because I'm useless when it comes to arty kinda stuff, so I figured it's all already there, might...
Ohh, that's super useful. It wasn't until I started this project that I released how little I knew about programming. Huh, I don't remember why...
Hehe, thanks for the nice responses, it helps when programming, makes it seem less like I'm just burning time.
Was messing around alittle with my code today, and I got frame based animation implemented: [MEDIA] The cleanup is pretty much done for now, so...
Ohh, that makes sense. Yeah, figured it was probably something like that, just wanted to make sure. Cool, no reason to do extra work, heh.
:psyduck: That... is amazing. You figured that out really quickly. There's not really much for me to say since it all makes perfect sense. Though...
Oh yeah, it hadn't even occurred to me that the matrix math is using DirectX, that's a pain, it gets used quite a lot in the engine. Does OpenGL...
That seems like a good way of organizing stuff, I'm already getting to a point where moving around the huge classes is getting annoying. But yeah,...
Right, with the correct scaling, everything looked way too big, so that was me trying to fix it without really understanding the code. Got it...
Yeah, that sounds like a good idea, I've never been very patient when it comes to programming, but in this case, that sounds like the best way of...
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