Like Morph said, the values for the various properties of the player's movement are in terms of displacement per frame, so if your values are...
I uploaded a slightly modified version to address the problem of not have the correct runtime libraries.
I've implemented the corkscrew in this version and fixed a few animations as well as a few other bugs. Layering is still off and you still still...
The player thinks it's stuck in the ground when you jump just short enough of the top of the platform to trigger the bottom and side sensors. If...
Completely scripted objects via Angel script.
Objects' behaviors are separated into...
Separate names with a comma.