I get the same issue. Pure white screen upon loading. Running a 1080 Ti with the latest GeForce Game Ready Driver (461.72).
On a scale of Sonic in Paynt to Pana Der Hejhog. How good does this level look?
I too have contributed to this. Despite my disinterest in the original 2P mode. I am interested to see where this goes though!
Can confirm the latest version of the hack is running with that hacked 3.13 firmware on a genuine Everdrive X3.
Here is one more design choice change that can be made.
Extending the limit to how many frames Sonic, Tails or Knuckles can have!
Now, this is a...
I now own a Everdrive x3 and can test on my Sega Genesis Model 2 as well as the 32x.
Super Knuckles now has unique Art, mappings and the like.
You cannot just use homing attack as is, there will need to be some slight adjustments if they want it to function as a lightspeed dash....
AppleSauce, are you talking about a target object?[IMG]
I've actually worked out how to do exactly what you are looking for. Hit me up on Discord later, and I will walk you through it.
You are more than welcome to use it how you see fit. All you have to do is reverse the registers in order to make the object come to the player.
Wouldn't this do the opposite of what I was looking for, in a sense? If I am reading it correctly, this is check to see if the object (a0) is...
Can someone tell me if this code is correct?
Chase_Object: ; a0 = MainCharacter a2 = object
move.w d0,d2 ; d0 = Maximum...
Double post, but hey... it's been silent here for WEEKS.
A characters animation is reset to 0 upon landing on the floor. Take a look at X_resetonfloor (x being the character name, in most cases), perhaps...
I second both of these. As for the S3 intro, if Sonic were to also keep his S2 sprites for both "running on water as super Sonic" and...
Very interesting stuff. I only played around with GHZ 1, and already found a few issues pertaining to the victory pose at the end of a level.
Not perfect, not final. I have to clean up photo 3 and fix the Death Egg background not loading (I removed it because it was using up...
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