He does a lot of neat stuff with electronics and synthesizers. He's also experimented with the Master System, Gameboy, and even Furbies, too, just...
Is VSync on by chance? If not, give that a try.
Yeah, the samples are their own files, just in 4-bit/DPCM format instead of the regular 8-bit PCM format like the SEGA chant. Drum samples also...
Oh, now this is damned cool! It makes me wanna go back into DC dev now lol
While these changes are nice and all, honestly, I disagree with this "making the driver good", as it only applies a few speed optimizations and a...
In the 65c816 CPU, JSL means "Jump to Subroutine Long", which takes a 24 bit address, so that it can jump to pretty much anywhere in the address...
The other problem with trying to do any kind of software screen drawing on the Genesis is timing. You'd need to make sure that you are drawing...
I have a mirror of the binary version of 1.1 at the very least.
SMPS2ASM can at the very least make it easier to get a song from one SMPS driver to assemble properly for another SMPS driver. You'd then just...
Just his Sonic 2 sprites.
I know that the art for other animals exist in the ROM.
Yeah, the code that activates the spindash as Sonic touches the floor is only handled for level terrain, and not in any solid object routine.
Dammit I was gonna repost my drop dash thingy code here. :(
Here's my findings regarding the title screen at least:
Fun fact, the code for handling the frame reloading for the title screen is in the prototype.
ROM:000035EA ; =============== S U B R...
I just checked the code for the "drop dash".
It's not a bug. It's deliberately put in.
ROM:0000B61C Sonic_Jump: ;...
What a fucking find.
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