Unleashed, hands down, FEELS like the fastest game. Especially stages like Adabat that have a ton of shrubbery zooming past you.
Some of the most Sonic-like fun I've had in a 3D platformer has been charging everywhere in Spyro. Just saying. Sonic's top speed only needs to...
I enjoyed Colors mostly for the atmosphere. I wasn't a big fan of the 2D sections, but then again I'm not a fan of any of the boost games' 2D...
Should come out on the 5th instead. At least a special early screening!
Glad to finally see you posting! The SMS games don't get enough love round here so hopefully this will be the signal boost that changes that.
That's an option! Djohe taught me a few things and it turns out the idle code I have is better served in Sonic 2 via the MarkObjGone subroutine....
Echoing the above: this is the BASIC questions and answers thread. Asking how to implement entire features is outside it's scope. That being...
I'm happy to report that I've got the object working as God MarkeyJester intended in Sonic 2. Yay! One small weird thing though and if this'll...
Oh ok, so $F7C8 in Sonic 1 is equivalent to $B02A in Sonic 2, at least for this purpose? EDIT: I keep doing this today. I accidentally over some...
Then why does it work for Sonic 1? move.b #$81,($FFFFF7C8).w Is exactly how it's written in the original object code Markey wrote some 7 pages...
So still trying to get this object code working for Sonic 2. In the original, Sonic's physics are turned off by moving $81 to $F7C8, which the...
I actually wouldn't mind ripping out 2p mode entirely at some point, so if doing this breaks anything I'm not worried about it
Hitaxas pitched in. Turns out the object code trying to load sub objects is what screwed it up. He went over the existing code and showed me what...
[IMG] Nope, didn't know I had to do something like that. It's there now, it's that weird pole looking thing. PlrList_Ehz1: plrlistheader...
[IMG] Well I went back into Flex2 and cloned the sprite a few times to fill out the animation and got this. It no longer softlocks, so that's a...
Thanks Markey The changes I listed above are the only changes I've made. Obj17 is the unused helix spike object from Sonic 1, at loc_10324. The...
Sure thing 00 00 02 00 02 f8 0c 00 00 00 00 ff f0 00 00 00 04 00 02 ff f0
[IMG] So I'm finally using the object code Markey provided 300 years ago (thanks Markey!). I get how it works and have it up and running in...
There's precious little to really discuss here. Writer says the thing you like sucks balls for the hate clicks, more news at 11.
I find the complaints that it wasn't "official" enough kinda funny. I mean yea, Sonic Adventure: The Movie would've been cool, but I'm not torn...
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