I did that chunk model thing for Amy too now https://gamebanana.com/gamefiles/19696
32X doesn't have tiles, it has a framebuffer. Graphics data can be stored in any format the developers want. There's an editor for the Chaotix...
What better time to release a new version of Cursed S3K than today?...
As far as ripping them into Blender or such goes, you're out of luck, you'd have to recreate them by hand with the relevant models and animations....
Yeah, Purity is over here.
The ring layout data for act 1 is missing the terminator. You can either add two FF bytes to the end of the file, or put a dc.w $FFFF inbetween...
Here's a mod that I commissioned as a gift for a friend! [img] https://gamebanana.com/skins/191002
Yeah uh, I think he has other projects now. I won't say never though.
There's source code on GitHub, but I don't think it ever got properly released, and now it's a generic d3d8to11 shim that can be used with any...
Sure, go ahead.
Ripping textures is pretty easy. I've got the DC, GC, and PC versions on hand.
You want the boss with that? Importing the level's art and layout should be pretty easy (if there's an API for reading Retro Engine levels I could...
Spoken like someone who has no clue what that entails. You have to find every cross-module call and data pointer, figure out what it's supposed to...
No. You can in fact put code and data anywhere you want to, although it's optimal to place related routines near each other because short and word...
When spawning the object: move.w a0,parent(a1) Then, in the newly spawned object: movea.w parent(a0),a1 Then you can access the...
At loc_2645E, it takes the x_pos of the spring, subtracts $1C, subtracts the player's x_pos, and finally negates the result. Then, if the object...
Sora just added a fix to the character select mod for characters not being able to defeat Gamma's bosses.
Have you been using my guide?
[MEDIA]
I didn't make Mushroom Zone, that was Dude. Also this should probably go in the SADX thread, since it's a released work.
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