You specify the next 'zone' you want to travel to using the next_room variable in GameZone, usually in the instance creation code in a room.
Sonic For GMS is a GameMaker: Studio project acting as a template for constructing video games based on the Sonic the Hedgehog titles for...
Hey, late response but I wanted something clarified:
That sounds like it would be faster than normal, since adding half of something to...
The table was implemented for general purposes. It is used as a supplement to GM's built in xprevious and yprevious variables when necessary, and...
Yes, hence the second part of my quote:
The reason people don't like the time limit is because it gets in the way of doing things that don't...
Collect-athons come to mind, such as Donkey Kong Country 2.
The point of exploring is to find something. If all you're finding is more time to...
Howso? It's what a lot of people on this very forum have wanted for a very long time.
These are not mutually-exclusive ideas.
Another possibility would be to simply allow the player to toggle the time limit on or off in the Options menu, or even change the time limit to...
Wait a minute ... isn't Cascade Valley a level from Sonic 2 Retro Remix?
Yo, Spike! Long time no see. If you need any help, hit me up!
Don't forget to setup a license so you can get properly credited for the work. Here's some comparison charts to get you started.
There isn't much to see that you'd want to try out. Aside from some internal restructuring and redesigns, it's functionally identical to the...
Updated the build to fix some bugs and simplify the structuring a bit. Also added some new objects to test. Just use the previous link above.
The basic build is now ready.
Q key: rotate gravity clockwise
E key: rotate gravity counter-clockwise
W key: rotate gravity 180 degrees
I can arrange that. Give me about a week to finish the collision scripts I've been working on, and I'll post the results here.
New version now available! Here's a changelog: (it is also included with the editable)
The free edition has a resource cap that impedes the amount of scripts and objects needed for the engine to run successfully, and some...
Promotional video added to the OP. Check it out.
Separate names with a comma.