I'm not taking it personally, though it is an opinion that is very different from everything I believe about Sonic. It does upset me in the sense...
I don't find it that bad, personally. The whole thought structure changes though. It doesn't change much really that Sonic 1 (Mega Drive) is the...
Myths are generally a collection of more-or-less disjointed stories, but with a certain set of common parameters that can generate other stories....
I'm not really big on lore or anything, but I think I can see where @BlackHole's coming from? Don't want to put words in his mouth, but I feel...
You've just said everything I'd like to have said, but much more eloquently and also with much better points. And the video you recorded showcases...
I'd say the argument is rooted in not taking as automation at all what you describe as automation. To be perfectly specific: the occasion of me...
It most definitely isn't the same In fact, it's diametrically opposite. The boost isn't context-sensitive. You'll always reach a set max speed...
That's an interesting opposition. Because these aren't opposed. The smooth continuous movement is already physics manipulation, because there's...
What you're advocating for in general is a solution to the orientation problem that Sonic has never tried for reasons that I don't really...
I wonder if that's right at all, down to the definition of "set piece" you might be using. Sure, the point of Sonic isn't to exploit Sonic levels,...
Fair, I appreciate you describing your line of thought more thoroughly. Thanks. I've been considering your post a lot, but ultimately I have to...
I don't know about them, but I don't. For the last page you've been avoidant, yet persistently replying to the matter at hand, going all Classic...
It isn't really fair to compare the spindash to a whole new and separate movement system. It's easy to use level design as a holy grail that could...
Halo is indeed a good comparison exactly because in general it doesn't have to explain much, and you're constantly aligning what you want to do,...
First, it makes perfect sense. The aesthetics, the lore, the characters and the universe are all great reasons to want Sonic under whichever light...
My question to you is-- what does Sonic have that games like Celeste, Super Meat Boy, Dustforce or VVVVVV don't? Because I understand you'd like...
Oh. I thought we had come to terms with the fact that this is the sensible opinion actually.
Don't take what I'll say as me defending SEGA, because it's quite the other way around, but Sonic Team never really knew anything about Sonic...
I find Titanic Monarch very annoying, but not because it's long as much as because I'll get thrown around back and forth, but the movement isn't...
There doesn't seem to be a general consensus, and =39536']we've been there a few years ago.
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