I'm not Sega
I'm reminded of the Sonic 2 Tails/Miles code :P
Took me forever to figure out what I had activated when I ran across it while blindly mashing...
Seeing a bunch of stuff about "where we pulled the models from". The 3D models in Mania were all made by Kieran
Don't know who would've said that. Sonic Mania runs at 60Hz
That's even part of the marketing :P
What's with everybody wanting to slow down the Heavies theme? I actually think it could do with being slightly faster, myself
I'm nearly 40 years old
There's a very small spot there that doesn't have collision. There's only one vertical position of Sonic that tests for collision...
I'm genuinely surprised by the number of people who I've been hearing say they have never found that route. It's so crazy because it had to have...
There's our producer Lola with the missing award
We also got an award from Kinda Funny that's missing from that shot
Sorry about that. I'll edit my post
He is; he's one of our level designers, also known as Brad Flick
We also have:
Hunter Bridges - Project Management / Programming / Sound Design...
The build was well-tested as far as something that early and for show goes, and approved for media use. In fact, that's specifically what that one...
What is a "dump" even supposed to be in this context?
The video is stuttering. It looks a lot better live and not on youtube, with or without 0.25x speed :P
You can be assured that everything does indeed already have a name. Some of them were even mentioned on SEGA live streams :P
The two things are entirely unrelated. Probably why it took me so long to get well, too. I doubt anybody with SEGA had any idea
Separate names with a comma.