Ah, cool. I'm going to look through your code just to get an idea on how it all works. Any chance you can point me to to the .sym generation? As...
Oooh This is really great! Is there support for "debugging symbols", if not, planning for it? I've been thinking with MD Studio that...
Well, if you wait a while longer you may get your wish. I've been rewriting this said hack from scratch - plans include optional elemental shield...
Sleepy...
I may go see it next week sometime. I feel like if I trust anyone's opinion of the movie, it would be this community.
I'm trying to decide whether or not to go see this. Is it actually worth seeing?
Read the code comments to understand what a piece of code is doing. And don't be afraid to make small edits to see what kind of results you get....
So, I wanted to look into writing music via MIDI and was wondering: 1) What MIDI sequencer do you recommend to work with the MIDI Driver and 2)...
Sony make very good headphones. I have a pair of MDR-V500's that I bought back in 2004. I still have them and they are in superb condition....
Thanks a lot! That helped. I'm not worried about big-/little-endian issues for this little project, but I will keep it in mind.
Thanks, but why is it writing the string representation of the float value? I thought it should write it as a 32-bit binary.
Writing float data to a binary file and then reading it. http://pastebin.com/EZxWqKH8 And here is the output: 1.01234 1.01234 2.01234...
I have this working in my Sonic 2 hack. I would say it is better, it just allows larger levels. So if you are not planning to make really large...
Edit: I figured it out. Please trash.
With this melody! http://www.youtube.com/watch?v=d0aIqx1McVI
It was never meant to get rid of any drop outs in sound. The thing is some sounds are using channels that the song is using so you hear part of...
I knew I was forgetting to add something to this! Also, the one I sent you was missing info about speeding/slowing the music via speed shoes....
So one day, about a year ago, I decided to try to port flamewing's S3K Sound driver into Sonic 2. I had originally planned to release this...
Do the animated tiles display properly?
I'm going to say Sega CD. Very cool!
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