You could just enable the graphics, and NOT the engine. People can upload their graphic sets to a site that then could be approved by staff for...
1.6GHz 1GB RAM laptop, Ubuntu running the game under WINE.
R1 and R3 killed Xorg and logged me out.
R2 and R4 had a flickering screen, then...
Doesn't run under WINE. Just logs me out (lolwut)
Edit: The log out was caused because the demo killed Xorg. (Window manager)
I'm the one who said the light source is impossible >_>
I was giving the vectorist a couple suggestions for texture - I'm not actually gonna make...
Like I said, that was an example. Buffed metal, especially one that's just out in the open, won't be perfect. Having a minor brush effect on it...
Best way for metal is to have a faint pencil-sketch texture with sharper shadows. Gives the appearance of buffed metal.
I would have done it on...
An idea for vectoring the signpost:
Add some texture to it. This *is* HD, and having it with no texture won't look like a metal signpost...
No. I rendered it to see how the signpost would look, but as I expected there's no way to do a 3D render that's both consistent, has possible...
I had a crack at rendering the signpost in 3D, and as I suspected, the original sprite has 2 major issues:
1) The shading on the original isn't...
Two things look odd though:
1) His tail. I don't know what, but something just appears weird with it.
2) The soles of his shows seem...
Those are the shapes of #4 and #5, albeit a little thinner.
I'd also like to see what people thought of vectoring over the 3D rendered rings?
How about once a design of a ring is picked (I'm on about the design and shading, not the ring itself), then vector over that?
It'll keep the...
<!--quoteo(post=292181:date=Mar 21 2009, 01:10 PM:name=TyrantWave)--><div class='quotetop'>QUOTE (TyrantWave @ Mar 21 2009, 01:10 PM)...
Thin - Thickest - Mid
I can generate an APNG if needed, but I need the newest mockup.
Why don't you change the world shadow colour to a dark gold instead of black?
It's how I did mine.
I can darken the thicker ring too if needed.
Wait I was being dumb, I'll just make the proper APNG.
Here ya go:
The thick ring done with a toon shader:
Moved the light source a little bit too to make it spread better.
Some comparisons placing this against the NTSC scanline:
Red: Tail's fur in the new version is actually facing directly towards us...
Toon Render #3: Midway point between the previous two renders:
As Vincent was curious :)
Trying out a toon shader, I've got more contrast now:
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