1.1.0 - Export spritesheet
- New engine
- Real custom mappings & DPLCs
- Support for custom art formats (including compression)
- Support for...
Hey, I've just seen this post - you'd likely get faster responses opening an issue on the project's github page. It's also easier to track and...
This project has been dormant for a little while but I intend to resume working on it.
I've done two quality of life releases recently, here are...
Fixed a bug that causes imported spritesheets to be a pixel too short and wide.
Fixed a bug where spritesheets without a surrounding empty border...
Flex 2 is a multi-purpose art and mapping editor for the Sega Megadrive.
Key improvements in V2;
Changed some keyboard shortcuts, fixed a few chrome bugs and created desktop versions for Linux / Windows / Mac
Finally! full ASM import/output support added. The ASM parser I wrote should cover like 90% of cases but isn't perfect. If you can point out flaws...
Yeah maybe this will help.
if you open your browser console window you can type "setzoom(100)" to change the zoom of the...
It's for a hack.
Added draggable selection thingy when importing art so you can do it less blindly. I'll probably reuse this element...
Image importing improved, loosened pixel colour requirement from #RRGGBB to #R?G?B? by suggestion of Selbi and fixed an issue where pixels...
Thanks for the feedback guys, here's an update.
Aside from pressing Escape or using the button, you can now double click anywhere in that area to...
Maybe someone will find this useful.
I made a simple tool for viewing .gsx format data. I used to use Regen's debugger to check object...
Hi guys, long time no see. Time for another mini project.
The portals in the game actually affect objects other than...
As far as I can see here, no one has said anything of the sort.
Who mentioned "the past" ?
Separate names with a comma.