So that means nothing in Mania can be handed off to hardware without an absolute shit-ton of work? Wow. That's damn near a regression, honestly....
Is there anything that can be done to improve the performance? Once it's packed into an installable, it works just like any actual port would, and...
Just grabbed the Wii U Mania port (v0.4). Any ideas as to what's causing the special stage to slow down so horrendously? Once that's taken care...
When I first heard the prototype music in S&KC, I figured they were replaced because of the Genesis's use of DAC samples that just didn't have GM...
I used to play that version of SFZ when it was first added to Callus (before even XOR-based CPS-2 emulation), and used those codes myself. That's...
The easiest method to fight Dan in Alpha 1 is to have the same end-of-match win quote appear five times in a row. You can influence this by...
What about the internet forgetting codes? Back before CPS-2 emulation was a thing, the 'latest arcade' Street Fighter was Zero that was converted...
The salt if it turns out to be prototype-only with no choice is going to be glorious. I'll just be enjoying the (mostly) better audio, and only...
Does this mean that sometime down the line, I might be clearing some space on my SNES Classic to play a port with possibly more extras than the...
That would be interesting, considering this exists... Same here, but then I feel like an idiot making an exception for two tracks out of all the...
Adding on to this, the Classic Sonic stages on 3DS are 1:1 copies of the originals when applicable. Mushroom Hill 1 even has the Big Ring rooms...
Yep. That was that patch I was referencing. I kinda figured that unless it was in the ROM itself you wouldn't know much about what patches they...
Okay, so they patch the ROMs after the fact, essentially. I figure a good Model 2 emulator could have scripts doing things like toggle characters...
Ah, bless you port devs. I imagine this will make things much easier to understand and work with. Since you're working with the PS3 version, what...
Uh... was that maybe the wrong post? Not sure how that related to this game.
Yep, that's about what I figured. You can see how the game is trying to put his arms and head at the 'standard' positions, but his torso object is...
Hmmm... I'd imagine it's because Bark has non-standard proportions (long torso, long arms), and the rest are similar in proportion to each other....
So, a few questions: 1) I notice in the level select menu, you try to keep the sound test order accurate to the old games, so I'm curious about...
Honestly, I wouldn't mind seeing them take another crack at Fighters. Lord knows there's plenty of characters to use, and mechanics that could be...
What? I can assure you that the direction signs are indeed in the prototype, and you can encounter one just a few seconds into Act 1 (coordinates...
Separate names with a comma.